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-   -   XP based on alliance rank & similiar suggestions (https://pirate.planetarion.com/showthread.php?t=201310)

BloodyButcher 24 Apr 2017 18:18

XP based on alliance rank & similiar suggestions
 
So last two rounds it was quite evident that the winning alliance was also the alliance with the most NAP/Deals with other tags in their close proximity.
Looking at KIA today having less roids makes you a more attractive target to aim for, or atleast so it could look like for a uninformed bystander.

Today roid cap and XP gain is based on only planet score/value/size, and it does not matter if the planet is a part of the smallest tag or the biggest tag in the universe.
Attacking bigger planets in the biggest alliances should give a larger reward seeing that the chance of landing that tag is slimmer than if you attacked a planet in a smaller tag.

berten 24 Apr 2017 18:35

Re: XP based on alliance rank & similiar suggestions
 
Yes, incentives to gangbang alliances is exactly what this game needs.

[B5]Londo 24 Apr 2017 23:13

Re: XP based on alliance rank & similiar suggestions
 
Where attacks are aimed is so much dictated by politics that a little more xp will make no difference.
History also suggests that if you change it so its a lot more then an xping alliance will win and it will be nerfed again the following round!

BloodyButcher 25 Apr 2017 00:10

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by berten (Post 3256163)
Yes, incentives to gangbang alliances is exactly what this game needs.

Yes, in rounds like this thats what we need.
Wierd that a Ultores player would agree that they shouldve had more incommings.

BloodyButcher 25 Apr 2017 00:11

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by [B5]Londo (Post 3256167)
Where attacks are aimed is so much dictated by politics that a little more xp will make no difference.
History also suggests that if you change it so its a lot more then an xping alliance will win and it will be nerfed again the following round!

Politics is dictated by what targets are attractive to hit, not the the other way around, but i guess u wouldnt know much about that stuff.

berten 25 Apr 2017 08:26

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256168)
Yes, in rounds like this thats what we need.
Wierd that a Ultores player would agree that they shouldve had more incommings.

It's not because make you make stuff up that it's true.
Ultores got it's share of inc between tick 250-500 where 3-4 'small' alliances ganged up on us. This includes your own alliance.


And yes: #1 ally should receive more incomming. We'd be prepared to handle it. To make it a fair fight tough, please remove Prelaunch and ally deffleets so that the Defending alliance doesn't have to loose sleep, the same as the attackers. As long as that isn't fixed nap'ing is the way forward.

Mzyxptlk 25 Apr 2017 09:19

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256161)
Looking at KIA today having less roids makes you a more attractive target to aim for, or atleast so it could look like for a uninformed bystander.

But not for an informed bystander?

BloodyButcher 27 Apr 2017 02:02

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by berten (Post 3256171)
It's not because make you make stuff up that it's true.
Ultores got it's share of inc between tick 250-500 where 3-4 'small' alliances ganged up on us. This includes your own alliance.


And yes: #1 ally should receive more incomming. We'd be prepared to handle it. To make it a fair fight tough, please remove Prelaunch and ally deffleets so that the Defending alliance doesn't have to loose sleep, the same as the attackers. As long as that isn't fixed nap'ing is the way forward.

Past rounds history has to be taken into account.

R59 we had a quite bad political round. (if i remeber correctly)
P3nguins/Ultprime/Black-Flag sat in the top3, refusing to hit each other, claiming they were having a relaxed round to concetrate feeding off the bottom. Why? Because it pays out as much to attack planets from smaller alliances as bigger alliances, cap and XP gain is the same. Why risk hitting someone that can hit you back harder than other targets can?

R60, quite similiar, except this round we(BowS) made with other full tags in the start included a clause that nobody was gonna make deals with p3nguins(winner of the two previous rounds).
Black-Flag and Ultores refused to hit each other and the round winner was never realy challenged.

R66 Everyone NAPed Black-Flag(more or less), and they recieved less incs than everyone else below them untill rank6.

R67 The top3 tags NAPed the entire round, what incs BowS got was too little, too late, and too poor(Nelito crashed the entire BF tag at one wave)

R68 Ultores NAPed BowS for the first half of the round, and Norse for the entire round.
All attempts made was too little, too late.

Last round was also pretty poor, Ult/Norse being NAPed with apprime the entire round(more or less).



----

Now we can look at what rounds people found enjoyable, and interesting.
Im sure these rounds i listed would fall into the cathegory most unenjoyable and booring.
Now, i wasnt around when the development of PaX started, or when it was finished, but im pretty sure that one of the ideas behind XP was that it should reward the attacker landing "harder" planets, wich would made a lot of sense for those that played pre-PaX.
Planet holders were more indipendent, and rankings was more based on individual effort than depending on your alliance. You could hold several alliance memberships, and get unlimited out of tag defence.

Today PA is played quite diffrently, and its played mostly based around what your alliance decides for you. A lot of alliances will kick you out regardless of planet ranks if you goes against the alliance rules regarding defending/attacking certain planets.
Why shouldnt "bravery factor" be based around what alliance you attack?

Jumper 27 Apr 2017 08:40

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256218)
Past rounds history has to be taken into account.

R59 we had a quite bad political round. (if i remeber correctly)
P3nguins/Ultprime/Black-Flag sat in the top3, refusing to hit each other, claiming they were having a relaxed round to concetrate feeding off the bottom. Why? Because it pays out as much to attack planets from smaller alliances as bigger alliances, cap and XP gain is the same. Why risk hitting someone that can hit you back harder than other targets can?

R60, quite similiar, except this round we(BowS) made with other full tags in the start included a clause that nobody was gonna make deals with p3nguins(winner of the two previous rounds).
Black-Flag and Ultores refused to hit each other and the round winner was never realy challenged.

R66 Everyone NAPed Black-Flag(more or less), and they recieved less incs than everyone else below them untill rank6.

R67 The top3 tags NAPed the entire round, what incs BowS got was too little, too late, and too poor(Nelito crashed the entire BF tag at one wave)

R68 Ultores NAPed BowS for the first half of the round, and Norse for the entire round.
All attempts made was too little, too late.

Last round was also pretty poor, Ult/Norse being NAPed with apprime the entire round(more or less).



----

Now we can look at what rounds people found enjoyable, and interesting.
Im sure these rounds i listed would fall into the cathegory most unenjoyable and booring.
Now, i wasnt around when the development of PaX started, or when it was finished, but im pretty sure that one of the ideas behind XP was that it should reward the attacker landing "harder" planets, wich would made a lot of sense for those that played pre-PaX.
Planet holders were more indipendent, and rankings was more based on individual effort than depending on your alliance. You could hold several alliance memberships, and get unlimited out of tag defence.

Today PA is played quite diffrently, and its played mostly based around what your alliance decides for you. A lot of alliances will kick you out regardless of planet ranks if you goes against the alliance rules regarding defending/attacking certain planets.
Why shouldnt "bravery factor" be based around what alliance you attack?

It is amazing what type of insane suggestions you come up with, we in the bigger alliances put up massive amounts of effort and hours to do well, we do not only put in a ton of time but we also have to deal with being massively outnumbered.

Then when we make deals to get just a tiny bit of peace it is unfair and we just nap our way out of things.
It is very clear you have never been in an alliance who had 250+ incs for 3-500 ticks.

The tiny bit of inc ult+ast gave bows for a few days wasnt even close to the amount of shit thrown at us and now you want it to pay off massively for Rainbows and the princess gang to gangbang everyone, if you suggestion came to be it would ruin the game.... And no, the game is not ruined now, we are just the ones who put in the time and effort to actually do shit, unlike some others, but its cool, Rainbows and the princess gang is just a training block, clearly, cause when you cant do damage 300 vs 90 then you must need practice of some sorts :D

BloodyButcher 27 Apr 2017 10:50

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Jumper (Post 3256219)
It is amazing what type of insane suggestions you come up with, we in the bigger alliances put up massive amounts of effort and hours to do well, we do not only put in a ton of time but we also have to deal with being massively outnumbered.

Then when we make deals to get just a tiny bit of peace it is unfair and we just nap our way out of things.
It is very clear you have never been in an alliance who had 250+ incs for 3-500 ticks.

The tiny bit of inc ult+ast gave bows for a few days wasnt even close to the amount of shit thrown at us and now you want it to pay off massively for Rainbows and the princess gang to gangbang everyone, if you suggestion came to be it would ruin the game.... And no, the game is not ruined now, we are just the ones who put in the time and effort to actually do shit, unlike some others, but its cool, Rainbows and the princess gang is just a training block, clearly, cause when you cant do damage 300 vs 90 then you must need practice of some sorts :D

Ult has had 7 days the last 7 rounds with 250+ inc days, hardly 3-500 ticks, try 30 ticks.
We had a 250 inc day, and several 100 incs day, almost half your memberbase.
1up and FAnG both had 5k+ incs round, so ive been playing in heavly targetted tags aswell.

Get your facts atleast halfly correct if you want to be apart of grown up discussions

Mzyxptlk 27 Apr 2017 12:09

Re: XP based on alliance rank & similiar suggestions
 
If you count Astatores as Ultores member base (which is reasonable) for the purposes of portraying RainbowS as 'half their memberbase', then you should count the incomings on Astatores as well, not just the ones on the Ultores.

Astatores is the support tag, so they'll get way fewer incs, but their planets will be caught in the carpet bombing campaign anyway, so they'll get some. As an approximation, I figure that if you look at days with more than about 210 on Ultores alone, you'll have found the days of 250+ on Ultores + Astatores. I'd guess(!) you'll find 2-3 times as many days with 210+ as you did with 250+. This is significantly less than what Jumper suggests (everyone always overestimates their own incs), but is also significantly more than you suggest.

BloodyButcher 27 Apr 2017 12:33

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Mzyxptlk (Post 3256221)
If you count Astatores as Ultores member base (which is reasonable) for the purposes of portraying RainbowS as 'half their memberbase', then you should count the incomings on Astatores as well, not just the ones on the Ultores.

Astatores is the support tag, so they'll get way fewer incs, but their planets will be caught in the carpet bombing campaign anyway, so they'll get some. As an approximation, I figure that if you look at days with more than about 210 on Ultores alone, you'll have found the days of 250+ on Ultores + Astatores. I'd guess(!) you'll find 2-3 times as many days with 210+ as you did with 250+. This is significantly less than what Jumper suggests (everyone always overestimates their own incs), but is also significantly more than you suggest.

Historicaly how much percentage of Astatores defence fleets has been used to defend Astatores planets? During these 250 incs nights especialy.

Looking at last round 16 fleets from Ultores to presumable Astatores, and 140 the other direction, non gal fleets.
R65 134 from Ult to Ast, 853 the other direction.

Would it be a fair assumption that the Ast def fleets is meant for Ult?

Jumper 27 Apr 2017 12:58

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256220)
Ult has had 7 days the last 7 rounds with 250+ inc days, hardly 3-500 ticks, try 30 ticks.
We had a 250 inc day, and several 100 incs day, almost half your memberbase.
1up and FAnG both had 5k+ incs round, so ive been playing in heavly targetted tags aswell.

Get your facts atleast halfly correct if you want to be apart of grown up discussions

I could say the same to you, you literally speak like you know everything, not only about how the game should be but also about how other alliances are run and what goes on in them and you know jack shit about any of them.

When you speak ppls IQ drops, fast... While mine cannot go any lower i am thinking about others now and i dont want them to do into the low numbers with me, its not fun not being able to dream!

Recluse 27 Apr 2017 14:00

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256161)
So last two rounds it was quite evident that the winning alliance was also the alliance with the most NAP/Deals with other tags in their close proximity.
Looking at KIA today having less roids makes you a more attractive target to aim for, or atleast so it could look like for a uninformed bystander.

Today roid cap and XP gain is based on only planet score/value/size, and it does not matter if the planet is a part of the smallest tag or the biggest tag in the universe.
Attacking bigger planets in the biggest alliances should give a larger reward seeing that the chance of landing that tag is slimmer than if you attacked a planet in a smaller tag.

I guess this proves that you really don't play this game much. This idea is already built in to the war function:

"You get a 3% bonus to base and maximum asteroid capture rates and a 5% bonus to XP

If the alliance has a larger score than you and no one else is currently at war with them, these bonus rates rise to 5% and 10% respectively. This means that there is a bonus for being the first person to declare war on another alliance."

So how much more do we have to give to the lower alliances before you're happy? 50%? 100%? 500%? I mean, are you wanting to start a race to the bottom? Maybe next you'll suggest that Apocco just pulls a Dumbledore and randomly assigns some points to his fav 3rd place alliance to give them the win at EORC? Jeezus man.

Mzyxptlk 27 Apr 2017 15:59

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256222)
Historicaly how much percentage of Astatores defence fleets has been used to defend Astatores planets? During these 250 incs nights especialy.

We're talking about incomings, not defense fleets. Don't change the subject.

BloodyButcher 27 Apr 2017 16:52

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Mzyxptlk (Post 3256225)
We're talking about incomings, not defense fleets. Don't change the subject.

Yeah? And when Ult has incomming, their support def planet tag dont get defence.
They dont count to the Ultores tag score, and their main task is to add extra fleets to the Ultores defence pool.

Dorf 27 Apr 2017 17:32

Re: XP based on alliance rank & similiar suggestions
 
Wasn't asta main task to escort Xerxes?

Recluse 27 Apr 2017 20:30

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256227)
Yeah? And when Ult has incomming, their support def planet tag dont get defence.
They dont count to the Ultores tag score, and their main task is to add extra fleets to the Ultores defence pool.

And? So since they send def, suddenly their incoming doesn't count? I've had 18 fleets at my puny def planet, so I guess we just don't count those either, eh?

How convoluted do we have to make these stats, to get them to support your argument Butch3r? We're at "Pretzel" level, but seems you're going for "Celtic Knot" level.

Recluse 27 Apr 2017 20:32

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Dorf (Post 3256228)
Wasn't asta main task to escort Xerxes?

Actually, they were supposed to escort me in a super secret bid for sleeper #1 planet, but that plan kind of got put on hold now. Still 200 ticks left!

BloodyButcher 28 Apr 2017 03:28

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Recluse (Post 3256224)
"You get a 3% bonus to base and maximum asteroid capture rates and a 5% bonus to XP

If the alliance has a larger score than you and no one else is currently at war with them, these bonus rates rise to 5% and 10% respectively. This means that there is a bonus for being the first person to declare war on another alliance."

Wich part of the manual did you find this? or who told you that this is how war works?

Recluse 28 Apr 2017 06:54

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256235)
Wich part of the manual did you find this? or who told you that this is how war works?

https://game.planetarion.com/manual.pl?page=changes

And even better, as of 2 rounds ago...

"Alliance wars are now more profitable, with your primary target alliance generating 25% more XP from combat and all the target's allied alliances generating 15% more XP from combat (was 20% and 10%)"

You can also find this info under "Relations" in your "Alliance" page...

Alliance Wars
Alliance Their XP Bonus Their CAP Bonus Ticks Left

Do you even play this game Butcher, or do they not actually let you have high level access anymore, like, trying to keep the nukes from Trump kinda thing...

Edit: Hell, its even in the Bcalc...

Jumper 28 Apr 2017 09:07

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Recluse (Post 3256236)
https://game.planetarion.com/manual.pl?page=changes

And even better, as of 2 rounds ago...

"Alliance wars are now more profitable, with your primary target alliance generating 25% more XP from combat and all the target's allied alliances generating 15% more XP from combat (was 20% and 10%)"

You can also find this info under "Relations" in your "Alliance" page...

Alliance Wars
Alliance Their XP Bonus Their CAP Bonus Ticks Left

Do you even play this game Butcher, or do they not actually let you have high level access anymore, like, trying to keep the nukes from Trump kinda thing...

Edit: Hell, its even in the Bcalc...

Zero content in this post. Have told you once already about aggro - Lok

BloodyButcher 28 Apr 2017 09:25

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Recluse (Post 3256236)
https://game.planetarion.com/manual.pl?page=changes

And even better, as of 2 rounds ago...

"Alliance wars are now more profitable, with your primary target alliance generating 25% more XP from combat and all the target's allied alliances generating 15% more XP from combat (was 20% and 10%)"

You can also find this info under "Relations" in your "Alliance" page...

Alliance Wars
Alliance Their XP Bonus Their CAP Bonus Ticks Left

Do you even play this game Butcher, or do they not actually let you have high level access anymore, like, trying to keep the nukes from Trump kinda thing...

Edit: Hell, its even in the Bcalc...

Ive asked agar3s to make you HC so you can play around with the ingame features.
Please share your views once youve played around with the nukes.

Would be interesting to hear your theory how the bcalcs would seperate what your alliance score is how ever, to make this handy war feature "work".

BloodyButcher 28 Apr 2017 10:55

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Jumper (Post 3256241)
Must be either others cheat, lie and steal or its broken and needs fixing asap!

Yes.
Bingo, the manual needs to be fixed asap so "know it all" like recluse would actualy know what ever he is commenting on.
Im sure you with you experince, and pedigree, you would explain to him in private how the war function works now compared to r50 or whatever he just quoted from.

Recluse 28 Apr 2017 14:03

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256251)
Yes.
Bingo, the manual needs to be fixed asap so "know it all" like recluse would actualy know what ever he is commenting on.
Im sure you with you experince, and pedigree, you would explain to him in private how the war function works now compared to r50 or whatever he just quoted from.

You realize I literally pasted from the alliance screens, where I am looking at the XP boost percent each of our enemies gets? And in bcalcs you can put the setting in and see the xp/roidcap boosts calculated, right? I was literally looking at how much more xp/roids our enemies can get for landing, right?

Now, as to r50, no. The change was in r60, and no changes, other than increases to xp percents, removal of cooldowns, and going from 72 hour length to 48, have been made. You could suggest that the bigger alliance be disallowed from that bonus, which is just a slight tweak, but really, all 3 of our current "at war" enemies are all on the receiving end of these bonuses while we, being grounded, aren't.

So, butch3r, having your "suggestion" already featured, and our enemies currently reaping the xp/roidcap bonus rewards, whats your next idea for handicapping Ult so that Bows can land us? Perhaps making our ships only 50% as effective vs you?

Edit: Additionally...

RainbowS(Coords) 15% 3% 25 ticks left

Nice XP and Roid bonus you have there, Butch3r...

BloodyButcher 28 Apr 2017 15:33

Re: XP based on alliance rank & similiar suggestions
 
Serioulsy man. Stop it. This getting embarassing.

Yes, you dont get bonuses when you arnt at war.
Go to universe > alliance relation. What alliances are you at war with? None.

eksero 28 Apr 2017 15:54

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher
Serioulsy man. Stop it. This getting embarassing.

Yes, you dont get bonuses when you arnt at war.
Go to universe > alliance relation. What alliances are you at war with? None.

Are you for real?

He's referring to this.

Mzyxptlk 28 Apr 2017 16:12

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256227)
Yeah? And when Ult has incomming, their support def planet tag dont get defence.
They dont count to the Ultores tag score, and their main task is to add extra fleets to the Ultores defence pool.

Either Ultores has 89 planets and incs on all 89 count, or Ultores has 60 planets and only the incs on those 60 count. You can't have your cake and eat it.

Recluse 28 Apr 2017 16:17

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by eksero (Post 3256263)
Are you for real?

He's referring to this.

I genuinely think he doesn't know Eksero :x

BloodyButcher 28 Apr 2017 16:28

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Recluse (Post 3256265)
I genuinely think he doesn't know Eksero :x

No, you dont get bonus towards the alliance that declared war on you if you dont declare war in return. Unfair for Ult?

And yes, there has been made changes since the initial introduction of the "war" feature, even though the manual dosnt have any formulae or description of the feature, i can assure you that the war bonuses is no longer dependant on what score the war declaring tag, or the war recieving tag is.

"If the alliance has a larger score than you and no one else is currently at war with them, these bonus rates rise to 5% and 10% respectively."

The score part is not relevant anymore.



Cant fault you for not knowing this, as you clearly havnt been declaring any wars while being a member in Ultores, and since the change log dont explain that after the changes the score is not relevant anymore.

But let this be a lesson for you to stop commenting and trying to act smart on stuff you have no fcking idea about for the future.

Recluse 28 Apr 2017 16:44

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256266)
No, you dont get bonus towards the alliance that declared war on you if you dont declare war in return. Unfair for Ult?

And yes, there has been made changes since the initial introduction of the "war" feature, even though the manual dosnt have any formulae or description of the feature, i can assure you that the war bonuses is no longer dependant on what score the war declaring tag, or the war recieving tag is.

"If the alliance has a larger score than you and no one else is currently at war with them, these bonus rates rise to 5% and 10% respectively."

The score part is not relevant anymore.



Cant fault you for not knowing this, as you clearly havnt been declaring any wars while being a member in Ultores, and since the change log dont explain that after the changes the score is not relevant anymore.

But let this be a lesson for you to stop commenting and trying to act smart on stuff you have no fcking idea about for the future.

You literally suggested a feature already in the game (even if a small part changed) and have actually had to walk back much of your original idea, to basically, in not so many words, admit you just want to tweak war to your advantage, and Im the one that needs to stop posting?

Maybe you should take some time off, Butch3r, I really think the process of being logical is taking its toll on you.

BloodyButcher 28 Apr 2017 19:14

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by Recluse (Post 3256267)
You literally suggested a feature already in the game (even if a small part changed) and have actually had to walk back much of your original idea, to basically, in not so many words, admit you just want to tweak war to your advantage, and Im the one that needs to stop posting?

Maybe you should take some time off, Butch3r, I really think the process of being logical is taking its toll on you.

No.
This is not a feature allready in the game.
Yes, it was in the war feature earlier, but has been removed without you realizing this.

We could included it again in the war feature, but i think it would be better to keep it outside of this.


You went on some flamefest trying to make me look stupid, alongside your friend Jumper, trying to point to stuff that arnt relevant anymore.
From one propaganda chief to another aspiring troll, the most important thing is to get the facts that can be checked out right, and keep the "false news" to stuff that could be partly true.
You and Jumper fail on both in this thread.

TheoDD 28 Apr 2017 21:12

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256270)
No.
You went on some flamefest trying to make me look stupid.

You do that on your own repeatedly. :banana:

Recluse 28 Apr 2017 21:32

Re: XP based on alliance rank & similiar suggestions
 
Quote:

Originally Posted by BloodyButcher (Post 3256270)
No.
This is not a feature allready in the game.
Yes, it was in the war feature earlier, but has been removed without you realizing this.

We could included it again in the war feature, but i think it would be better to keep it outside of this.


You went on some flamefest trying to make me look stupid, alongside your friend Jumper, trying to point to stuff that arnt relevant anymore.
From one propaganda chief to another aspiring troll, the most important thing is to get the facts that can be checked out right, and keep the "false news" to stuff that could be partly true.
You and Jumper fail on both in this thread.

Funny thing is, I can't tell if you honestly believe yourself, or you know better and are just trying to hide it.

Giving you the benefit of the doubt, I think you knew your idea wasn't new, but also knew that if you pitched it as a "tweak" to the current feature, you'd look like an idiot and people would see the truth, that you're just trying to find yet another way to disadvantage your enemies. So instead you pitched it as a "new idea" but had to figure out a new pitch when I pointed out the obvious, so you went, essentially, to hell and back, trying to find some out, to make it look like your idea was new and unrelated, when really its not, its just a tweak to a current feature. Otherwise, you would have responded to me with additional info, like that you knew about the war thing, but wanted something different, or how the war thing could even be tweaked to fulfill your "new idea", that would be normal. Instead you acted like "wait, what?" When I posted what I did, and in general made a botch job of trying to rescue your suggestion.

Its either that or you really are *that* thick.

As TheoDD said, you don't need me or Jumper or anyone, to help you look like an idiot, you do fine on your own. I am more than willing to help, though, to try and keep you grounded. I feel it is in your own best interest Butch3r :)

Good luck with your "New Great Amazing and Wonderful (don't forget NEW) Suggestion"


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