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-   -   Round 64 Stats (https://pirate.planetarion.com/showthread.php?t=201020)

MrLobster 21 Aug 2015 17:04

Round 64 Stats
 
OK so we all saw how rushed and unfinished the stats were for R63.

I propose everyone who can start looking at new stats EARLY for next round.

The basic brief

1) 2 Pods per Race.
2) Xan = High damage, Low Armor, Fires after Cat.
2) Cat = All EMP damage, medium armor, fires first.
3) Ter = Medium Damage, High Armor, Medium Init.
4) Zik = High Damage, HighArmor, Fires Last, Steal+Damage.
5) ETD = Like other races ship type when required, but slighty worse+better in areas.

No matter what stats you design, we should be able to get new ones started and finished way before the round starts, and not 1 day before. There was even a change after the stats were final because of a typo.

Mzyxptlk 21 Aug 2015 19:11

Re: Round 64 Stats
 
Unless Appoco has recently appointed MrLobster as the stats overlord (which is possible!), that is not a list of requirements stats must meet to be accepted.

That said, I agree that it would be nice if we could start a bit earlier this round.

MrLobster 22 Aug 2015 20:51

Re: Round 64 Stats
 
I don't have the knowledge or the willpower to try and do stats, but the least I can do is get the ball rolling, I have no affiliation to the PA Team.

I sat there thinking about the "basic brief", and just realised that's the usual way stats are done, but its not set in stone, so if you want to come up with something unique then do so.

I'm also not stating that any stats posted here will be used, however if it leads us to getting a good set, before the new round starts, then it was worth it.

green_cat 2 Sep 2015 18:54

Re: Round 64 Stats
 
One thing is right for sure! start on time and work together !

Krypton 3 Sep 2015 07:27

Re: Round 64 Stats
 
I just dont want Tia or whoever producing another set of unbalanced stats and then bias creeping in from people on the forums saying "It's between this and this set", when clearly the set picked was nowhere near complete

Tiamat101 8 Sep 2015 20:34

Re: Round 64 Stats
 
If the creator of r64 stats was picked NOW! They would have about 2 months to make the stats. Which would give us(community) time to critique and edit the stats. This is what we need instead of the normal 4 people step up to make stats they all have access to a server and no one knows whats going on. Someone from the PA staff has to pick someone to make the stats. That's Step 1. This person then has all the power of the stats and their finished product(when ever they decide) would be the stats.

Mzyxptlk 8 Sep 2015 20:59

Re: Round 64 Stats
 
You're assuming that having someone work on one set of stats for 2 months will 100% of the time produce a good set.

I don't think that's correct. I think we're more likely to have a good set if 4 people work on 4 different sets, at which point PA Team picks the best of the bunch, possibly followed by another week of tweaking before signups open.

Tiamat101 9 Sep 2015 20:28

Re: Round 64 Stats
 
No but having one person picked for the statmaker is better than the system we have now. At least this way, we can work with them to make their stats good. Also people have a much different view of what "good" stats are. To me a set of stats where an alliance going 1 attack class doesnt work, is a good stats.

SantaCruz 13 Sep 2015 20:13

Re: Round 64 Stats
 
I think blue's stats offered up last round would be great for this round. If blue worked on them during this round, they are probably nearly done. If not they could easily be tweaked and ready weeks before round start.

Krypton 15 Sep 2015 09:06

Re: Round 64 Stats
 
But then you did say Tia's were the best put forward, so lol

Blue's were conceivably viewed as better to most people, but i guess you have more influence over the powers that be, so why give an opinion

Mzyxptlk 15 Sep 2015 14:08

Re: Round 64 Stats
 
Simply saying that they were viewed as better by most doesn't make it so. Take a cue from Santa and speak for yourself alone.

BloodyButcher 15 Sep 2015 15:56

Re: Round 64 Stats
 
Everyone knows that mz and the stats mafia decide what stats are the best.

Appocomaster 15 Sep 2015 21:47

Re: Round 64 Stats
 
Does anyone have any stats they're wanting to submit?

Mzyxptlk 15 Sep 2015 22:41

Re: Round 64 Stats
 
Quote:

Originally Posted by BloodyButcher (Post 3245681)
Everyone knows that mz and the stats mafia decide what stats are the best.

I give my opinions just like everyone else. If (and I stress: if) my words are given more weight than others', then that is really not my problem.

Out of curiosity, who else is in this stats mafia?

SantaCruz 16 Sep 2015 00:23

Re: Round 64 Stats
 
Quote:

Originally Posted by Krypton (Post 3245678)
But then you did say Tia's were the best put forward, so lol

Blue's were conceivably viewed as better to most people, but i guess you have more influence over the powers that be, so why give an opinion

Tia's were the most finished last round. Most people means nothing. "most alliances" choose FR this round. Most people.... I'll just stop. I have no interest in fighting with anyone. I'm not here to troll. I'm here to help and be apart of working together, towards good stats.

Back to the topic at hand.
Lets view new sets! even sets from last round. We are wasting time. get them up here. Lets do this!

SantaCruz 16 Sep 2015 00:35

Re: Round 64 Stats
 
Any way we can get construction stealers added instead of sk's and no structure defence? just for a round and see wtf happens. Make them steal like 5% cap no matter rank. Keep research the same etc. If you max out 50 contructions, 51+ dont work.

BloodyButcher 16 Sep 2015 00:57

Re: Round 64 Stats
 
Quote:

Originally Posted by SantaCruz (Post 3245685)
Any way we can get construction stealers added instead of sk's and no structure defence? just for a round and see wtf happens. Make them steal like 5% cap no matter rank. Keep research the same etc. If you max out 50 contructions, 51+ dont work.

No

SantaCruz 16 Sep 2015 02:16

Re: Round 64 Stats
 
https://docs.google.com/spreadsheets...it?usp=sharing

Just put these together. I had arm/dmg/cost/er etc finished but, i moved alot of ships around when i started tweaking to balance. I still have to go over the inits etc etc. Really only been at them for an hour.

i will work on them tomorrow.i'm also willing to take advice on targeting or team strengths being to strong/weak already. It will speed this process up having more eyes

Krypton 16 Sep 2015 06:10

Re: Round 64 Stats
 
Quote:

Originally Posted by SantaCruz (Post 3245684)
Tia's were the most finished last round. Most people means nothing. "most alliances" choose FR this round. Most people.... I'll just stop. I have no interest in fighting with anyone. I'm not here to troll. I'm here to help and be apart of working together, towards good stats.

Back to the topic at hand.
Lets view new sets! even sets from last round. We are wasting time. get them up here. Lets do this!


No they werent. Anyone who knew 2 cents about stats knew this

Mzyxptlk 16 Sep 2015 07:35

Re: Round 64 Stats
 
They were definitely not the most finished.

fortran 16 Sep 2015 12:42

Re: Round 64 Stats
 
Heh, even the most graduated stats makers can't agree on parameters and standards :p.
Tbh, if a proposal doesnt start with a description of the aim ot the stats, what statsmaker expects to happen, what he considers the good and bad points, the whole process will be subjective, again.
BB tried to make a brief description of his, but imo it should be something more clarifying than "crazy set".

Tommy 16 Sep 2015 13:03

Re: Round 64 Stats
 
BB tends to err towards "I'm doing something crazy and unexpected and untried and everyone will be attack attack attack all the time for these unspecified reasons" and then he's surprised when people express concern about actually playing with them.

Also: stats mafia? Fisher? Tukey? Cochran? Give me a clue here. :D

BloodyButcher 16 Sep 2015 20:08

Re: Round 64 Stats
 
Im curious how you can describe a stats set?

Tommy 16 Sep 2015 23:31

Re: Round 64 Stats
 
Reflection on previous rounds, intentions wrt class and metaclass interactions, A/C and D/C considerations, attack and defence balance, the sort of things people care about, y'know.

BloodyButcher 17 Sep 2015 01:00

Re: Round 64 Stats
 
Quote:

Originally Posted by Tommy (Post 3245700)
Reflection on previous rounds, intentions wrt class and metaclass interactions, A/C and D/C considerations, attack and defence balance, the sort of things people care about, y'know.

Ive taken inspiration mainly from the worst statsset ever, R60, and other sets over the past 20ish rounds partly.

In my mind, with such a set i presented, race spread or more importantly roid class spread is key.
With the current game meta for big alliances wich is built around forting and not fighting their main opponent going hull2 roid classes seems to come out on top too often.
If either FR or DE is much stronger than its counterpart(R60 and partly this round) you usualy got one of the key ingridents for what i belive to be a bad set.

Cloacked vs none cloacked has also been a deciding factor for alliances decisions, so giving xan a normal ship within roiding class is a interesting take on the "cloack" issue.
Being able to built dists at a lower rate than amps + the research time on inc scans + no inc scans on fleets def vs u, maybe makes people call out for weaker xan ships, and this is just one option for it.

Both zik/etd basicly invite you to be creative with your strategy, wich might take alliances away from one of the strategies wich has been popular lately: Take two weeks extra vacation from PA, rush cores + refs, and make sure you got other alliances willing to block with you on those that had a "head start".

Narrowing in cat to only have 1 team up option in each roid class perhaps make them less favourable as a hardcore choice for alliances.

Krypton 17 Sep 2015 10:14

Re: Round 64 Stats
 
It's "Cloaked" for the record BB. Driving me insane with your extra C


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