COVERT OPs fix
Covert ops isnt what it used to be to prevent roid loss from the casual Basic Agent Training / Exploding Fist which forces early cov op immunity and makes cov ops stale before its time.
what I''m proposing is a change in the cov op tech tree.... Basic Agent Training (starting technology) Research Transferral and make exploding fist the 4th tech in the covop tree IMO this would make cov ops more exciting and less likely to stale cov ops via everyone going immune. |
Re: COVERT OPs fix
Best fix is to remove them :)
Just place them under scans and save the ones which give some intel back at you. |
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It used to be earlier (first?) in the tree, and was moved further along exactly because it was so good. We don't have advanced unit scans first, either.
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I'd rather them blow up 3 rocks than steal 200 RP. This wouldnt fix the problem of everyone rushing immunity.
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Re: COVERT OPs fix
How about adding a new scan after AU - "Anti-Government Subversion Broadcast" - which if amps>distorters allows the scanning planet to broadcast subversive messages to the target's population, thereby reducing alert level. The idea would be make it prohibitively expensive to carry out, but also incur some benefit when the cost analysis proves worthwhile in the case of top planets under heavy attacks, etc.
Each scan costs 9000 MCE. Each scan (broadcast) reduces target by 1 alert (-1). When broadcast is successful, scanner sees message "The target's alert has been reduced by 1 alert, currently total alert subversion is -1. The maximum is 15. (currently 1/15)" The scanner (broadcaster) can then carry the scan out for a maximum of 15 per tick with desired effect, otherwise "The target's maximum subversion has been reached. (15/15)" The effect would reduce at +5 alert per tick, so the following tick the level would have dropped to (10/15) and another 5 broadcasts could reinforce the maximum bonus. Of course these values are all inserted for illustrative purposes and can be tweaked accordingly. |
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Aside: Revealing alert might be useful in a scan on its own Quote:
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"The maximum alertness is the number your alertness will DECREASE TOWARDS every tick if it is higher, and raise towards if it is lower.:salute: |
Re: COVERT OPs fix
superb idea budious
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Re: COVERT OPs fix
The first covert op should be to steal security guards. This way no real harm can be done unless you actually spend some RP into it.
I would really like to see a nub protection for covert ops. The general attack protection could work here. New players are often "covert opped to death". They don't get how to protect themselves and get constantly hit. Covert ops should be something to hit / annoy the bigger players and not nub / idler bashing. And why can we not hit allied planets? This is a real pain! Just imagine the entertaining drama if people from one of the 8 carnage tags can actually hit heresy planets. |
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Re: COVERT OPs fix
The easiest fix is to remove Covops altogether. With 90% of the Uni immune it's just the nubs/farms that get targetted.
Also, with the new quest rewards, Xan with a recovery of 4 vs Cath with a recovery of 10 is rather imbalanced? You can barely even complete the Covop tree as Xan with the game how it currently is! It's another element of the game which promotes setting up farms and adds very little to the overall gameplay. |
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Re: COVERT OPs fix
Another cov op scan idea, "Sonic Attack" - utilize amplifiers to emit ultrasonic waves at guards, sickening them for [x] ticks, reducing their effectiveness by [y]... strength of effect determined by ratio of amp/distorter
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Re: COVERT OPs fix
another fine idea
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"If your target is not immune, make it even less immune".
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cov ops can be fun but only for the first few 100 ticks |
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Can’t be bothered to mess with it, though it’s certainly annoying early on...
I’m not a fan of removing ways to “play” the game though. However, blowing up asteroids seems really counter productive. |
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repeatedly swapping metal roids for crystal roids forcing them to exchange resources to balance their incomes! |
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As I said, I like the idea. But it needs a story.
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You guys overestimate how much trading costs.
If you do that operation 10 times in a row (impressive against an active planet), converting 12 roids per time, that's 120 Metal roids that are now Crystal. Assuming your target is a 999 roid (now severely imbalanced: 213/453/333) Terran that only buys, say, Harpies (97/86/86), that means that for every 999k of income (213k, 453k, 333k), they can buy (after faffing about with trading with a 5% tax for a bit: 135980 Crystal and 16080 Eonium to Metal) 3685 harpies with 132 resources left, which is a total of 991397 resources. If you hadn't done those covert ops, they would've had 333k/333k/333k, which (after trading 14080 Crystal and 14080 Eonium to Metal) would've gotten them a total of 3708 Harpies with 144 resources left over, which is 997596 resources total. Subtract, and the net result of all your efforts is... 6199 resources lost. 0.6%. Maybe 10 a time is too few? What if you instead turned all their Metal roids into Crystal ones? Their income in the same period is now 0/666k/333k. The same process (352540 Crystal and 19540 Eonium to Metal) would result in a net loss of 18604 resources, or 1.7%. I hate to be all Mr. Negative, but... why not just bankhack them? 1 operation, 10 agents (if you're the same value), 10000 resources stolen, a swing of 20000. |
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The forums won't let me give you rep for the post though :rolleyes: |
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I would like to see the steal ships covop returned.
Blowing up I know was implemented to avoid farming pods, but it still was more fun, and made covops interesting and more worth while to research. Also, why not change the blowup asteroids to steal asteroids instead? |
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How about making cov-op all kill/destroy with a % chance to steal. Have the % connected to the amount of amps you have so its a low number at start of game but can increase as you build more amps.
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I fail to see what amps have to do with cov ops.
It would seem to me to make more sense to create a new building to enable stealing and then increase the chance of doing so - and probably the amount stolen at a time. This would make it possible to actually focus on cov ops as a planet while ensuring that it is not very common. |
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