Prizes for Top Players
Currently, only the top 3 planets of each round are getting individual rewards(1 credit per each). I've been thinking since forever that this is hardly fair. I do understand, however, that giving too many credits away considering the small player base, is not a good option either. So, here's what I'm proposing.
TOP PLAYERS, BASED ON SCORE: #1 - Credit + 15% increased RP or CU startup bonus for next round. #2 - Credit + 12.5% increased RP or CU startup bonus. #3 - Credit + 10% increased RP or CU startup bonus. #4 - 9% increased RP or CU startup bonus. #5 - 8.5% increased RP or CU startup bonus. #6 - 8% increased RP or CU startup bonus. #7 - 7.5% increased RP or CU startup bonus. #8 - 7% increased RP or CU startup bonus. #9 - 6.5% increased RP or CU startup bonus. #10 - 6% increased RP or CU startup bonus. #11 - 5.5% increased RP or CU startup bonus. #12 - 5% increased RP or CU startup bonus. #13 - 4.5% increased RP or CU startup bonus. #14 - 4% increased RP or CU startup bonus. #15 - 3.5% increased RP or CU startup bonus. #16 - 3% increased RP or CU startup bonus. #17 - 2.5% increased RP or CU startup bonus. #18 - 2% increased RP or CU startup bonus. #19 - 1.5% increased RP or CU startup bonus. #20 - 1% increased RP or CU startup bonus. So, for example, you have ended up the last round 10th, you get +6% on ur RP or CU startup bonus for next round. Can only pick one of them. This way we have 20 spots providing a significant bonus for next round and it's really worth fighting for them, rather than supporting the 5 planets fighting for top3. After all, those that get into top20 have worked as hard as the top 3 planets and deserve some recognition. (yeah, I've famously missed top 3 on several occasions, I can clearly relate here). TOP PLAYERS, BASED ON VALUE: #1 - 15% increased Resources startup bonus. #2 - 12.5% increased Resources startup bonus. #3 - 10% increased Resources startup bonus. #4 - 7.5% increased Resources startup bonus. #5 - 5% increased Resources startup bonus. Keeping value is not an easy thing to do, although it's often not enough for a top-placed finish. I still think those really good at it, should get some recognition for their efforts. (Could be nerfed since on most occasions the top 5 value planets end up top20 too, still worth a reward in someway). TOP PLAYERS, BASED ON XP #1 - 2000 RP startup bonus. #2 - 1500 RP startup bonus. #3 - 1000 RP startup bonus. XP players can be annoying, but that said, playing an effective XP planet require quite some skills. And the bonus as RP rather than CU is a fitting reward for their efforts. TOP SCANNERS #1 - 2500 CU startup bonus. #2 - 2000 CU startup bonus. #3 - 1500 CU startup bonus. Support planets are the backbone of any good alliance out there. And the best of them deserve some recognition. TOP COVERT OPERATIONS #1 - 1500 RP startup bonus. #2 - 1000 RP startup bonus. #3 - 500 RP startup bonus. Covert Operations can be very useful in certain situation, hence I think those really good at it should get some reward for their efforts. (Debatable if it should be given to those with most completed operations or those with highest success rate). Best Roid Capper of the Round: 1500 RP startup bonus. What am I trying to achieve with these changes? To reward more than 3 players for their efforts during the round and motivate them before going into the next one. |
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I approve of this change.
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I don't think the people who are already winning need any more help winning more.
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It's like having the winner of the Premier League start the new season 3 points ahead of the rest.
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I’d like to see some more prizes for random events: - most roids lost - biggest XP land |
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I vote in favour.
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I'm against the idea. Each new round should give the same chances at the start to every (paying) player.
if you want to boost some players, you should help those who finished last. That would give them an incentive to play again. |
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A good addition to this is to have each rewarded players from rounds marked somehow in the Universe/Galaxy pages. In that way, you won't know who exactly it is, but you will know he received a small boost to his startup bonus. The perks of being a top 20 player. |
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There's only 1 winner and he's already rewarded.
You want to reward people who lost, that doesn't make more sense than my proposal. |
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I love this!!!
Creates a real purpose for aiming for those top spots ! And even better encourages the top players to go hard the next round. Lots of guys go hard 1 round then dip out the next Awesome suggestion :salute: |
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Thanks, @CBA! Good point too! |
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PA is not a sport, it's a wargame.
You can put it anyway you want, i hate the idea of giving an advantage to anyone for the following round. If you want to have rewards so much for finishing 15th, find something that wont impact the next round. |
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That's your point of view, excuse me to disagree and to find that the current rewards are good enough.
I don't play for a reward but to have a fun time with my gals and ally mates. When you make a good suggestion like the reflective tech, i applaud. But this one is a no for me. |
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Interesting suggestion that definitely triggers the right sorts of conversations about more tangible presence flowing between rounds.
I think it's right to give people a reason to care about those ranks, but not to give the winners an edge. The edge is laughingly small based on the above, but in PA these tiny variables can be capitalized into some momentum. I'd be more interested in seeing some form of cross-round ranking or hall of fame, either based on all rounds from X point or based on the last 5 rounds akin to the coefficient used in Champions League seeding. It seems madness that we have all the data, but we aren't using it to provide motivation to play across rounds and not do some last week dramatic crash. |
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As I already posted above. Most top players go for one solid round and take the next one slightly or completely off. Barely anyone maintains the same level of activity for two or three rounds. Maybe I should've calced how much the bonus would be rather than giving percentages, I think too many people don't calc before commenting. It's a system to motivate people to aim for top20 and to keep that level of performance, rather than giving an "edge". An edge would be to give the winner 10k CU or RP. He is getting 1200 as we speak. |
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However, I disagree about the first part of your post. Most of those tiny variables can be compensated with a bit more activity and dedication, don't think any of these bonuses would somewhat give a player a real advantage over the others. They key is to keep the players motivated and to aim higher. Too many people end top 20 and feel disappointed because they were way behind the top 3, I don't think that's right. They deserve a recognition too. Same goes for best scanners and covoppers. We just tend to ignore their efforts. The best they can hope for is a mention at EoRC. |
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"Well, shit, not even top 100 this round, and it's tick 1100. Time to crash my fleet away so I have a better chance next round." "Alright, guys, we didn't get ally win this round. Time to waste our value so we start with a bonus next time." Or even: "Meh, I don't really feel like playing this round, but I'll log in once a week to keep a shitty 0 roid planet alive for next round." Quote:
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I don’t think that’s going to happen as the competition for top20 will get a lot more intense and the offered bonus some players might have from the previous round will unlikely prove to be decisive. On the other hand, the proposed change will make a lot of players keep fighting to the end rather then give up when they figure out top3 is not doable, which is the case sometimes atm.
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I really do admire your intelligence here Lukey..... I support all of the above :up::salute: |
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I suggested that here: http://pirate.planetarion.com/showthread.php?t=201404 I concur, there should be an overall leadership ranking of sorts. Also once your nick is tied to a login, that’s your nick... round on round. Edit: I didn’t articulate it as well as you but this is due to my significantly lower IQ... |
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This ^^ I would sort the passport out so it creates a detailed profile of each player (rank/score/xp/race preffered etc..) so you can chekc out your favourite pa player or brag to your mates - medals and shizz awarded to go on your page for planet ranks/ally wins/ top gals and other randomcrap like def fleets sent, attack fleets, scans, you name im sure can think of loads. Winner of PA should get a mug and 3 credits, 2nd place gets 2 credits, 3rd place gets 1 credit - top ally gets 6 credits and top gal gets 4 credits. That is all that is needed in actual hard currency rewards. Also Allcomp tag shit shoudl be stopped as we all use TG now except ND :) |
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Do i want 3 more paid rounds and bloody 'I won Rd74 and Appoco spoke to me!' mug? Hell yes! |
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Also Allezaar, giving every a small incentive to play well does nothing, giving everyone the chance at a big reward makes them scramble to get it |
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How about mandatory bonus roids for finishing top 10 at the start of next round...that way its a burden and a benefit.
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what about starting to give penalty to cheaters and alliacnes that house cheaters.
Let all Ultores planets start with -1k RP/CP on all planet after having Zwansdick around and cheating this long :D Apprime gets -2k for having brazil and elviz |
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I didn't propose bigger rewards as you can see people already raging about this being a HUGE EDGE over the others. How and why - completely beyond me. |
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Yes I do. If you finishing behind 19 other people is success and you showed be given a reward for it, then you are deluded to what actual success is |
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Why did you ask for input then? |
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Thanks for the input. |
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But regardless, you don't think the #20 should be rewarded, fine, but the exact number '20' is hardly the point of this thread. |
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