Delay Defence Mission XP
Suggestion
Delay XP gained from having a defence fleet flying towards a combat. Description Defence fleets flying towards combat yield 15 XP per tick within galaxy and 10 XP per tick outside galaxy. The XP gain can be easily monitored using an external tool (Eg. Sandmans). This diminishes the value of Landing Scan, News Scan and Jump Gate Probe but before all the Fake Defence mission. My information may be outdated but Fake Defence mission doesn't give any XP. The delay should be 13 ticks because maximum fleet ETA is 14. At the end of the round all still delayed XP is counted towards the final rankings. Goal It will be no longer possible to monitor target galaxy's outgoing defence fleets using external tools. It becomes harder to tell fake defence from real defence. |
Re: Delay Defence Mission XP
Implementation Tips
Create a circular buffer large enough to hold 13 elements of small integer type. In database CHAR(13) type column in the planets table is enough to hold all the information. On each tick defence XP is gained is placed in the buffer at index. You get the index from current tick modulo 13. Planet gains any XP present in the buffer at the new index: (tick+1) mod 13. Or in pseudo code: Code:
planet.buffer[tick mod 13] = defenceMissionXp |
Re: Delay Defence Mission XP
Disagree with this. A lot of the skill in this game is making use of all the information you can get in order to make landing safer. I don't really see why we would want to remove another chance for people to demonstrate this.
On the subject of the fake defence, I've never used it, but if it doesn't give XP then it should. You're still using your fleet slot, after all. |
Re: Delay Defence Mission XP
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Let's say it is possible to have a report showing list of all alliances. And with some error margin displaying the following information:
Or to build pseudo galaxy status browser displaying outgoing and returning defence fleets. All this before any scans launched and before your alliance members copy-pasting galaxy statuses to your alliance database. How is using such reports a demonstration skill over an alliance without the reports? I don't see problem using Sandmans since its publicly available to all players. There just should be a link to it in the manual or PA portal or even on game menu. Quote:
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Re: Delay Defence Mission XP
I am also disagreeing with delaying XP gained from defense.
For starters, we end up with a special case handling on the implementation: The current tick modulo 13 rule does not work for the end of the round (granted, by then your concerns are void anyway, but it still required extra handling). This, however, is the weakest argument against your suggestion, and you can feel free to ignore it. Quote:
Things that cause the margin are that - as you already stated - in-gal and out-gal defense missions give different amounts of XP (15 respectively 10). This means it is impossible to judge whether you just launched 3 out-gal or 2 in-gal defense fleets (unless you can have scans - but then again your initial claim was that you wouldn't need scans anymore). The next mistake in your judgement is that you cannot judge how many fleets of a given galaxy or alliance are used from defense xp. At a best you can know how many fleet slots (small, but important difference) are used. So things like fake defense (not the mission, but fake def fleets) still have to be tracked down via scans. Same goes for the value of alliance fleets bound on defense missions. Your whole value argument is actually pretty hilarious because XP is only tied to value for calculating score, but does absolutely not tell you anything about the value within a fleet that has been sent upon defense. Building a browser of fleet interactions from XP gains is also fairly impossible. Mainly because you do not know where a fleet is heading, just that a fleet is heading somewhere. So, to summarize:
So, all in all, why should defense xp be delayed again? Quote:
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Also if planet launched a defence fleet on one tick and recalls and sends another next, you cant tell whether the planet has 1 or 2 fleets busy. Same applies to XP gained by other means, which can hide the actual launch time or the whole mission. Looking at galaxy xp gains few ticks back show that no planet started to gain 15 XP when my fleet reached ETA 4 indicating no in-galaxy defence. Looking at the defender of my current target I see a sequece of 0, 0, 0, 10, 10, 10. I got the defender's coords from an JGP rather than monitoring XP gains of the target's alliance mates, though. They evaded the error margin. Quote:
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It was just an example of how to extract even more meaningful numbers from the information available. Quote:
Incoming fleets [Hide] Target Origin Fleet Race Ships Mission ETA 1:1:1 0:0:0 Beta Cat 0 Return 8 1:1:10 0:0:0 Alpha Xan 0 Return 2 1:1:7 0:0:0 Alpha Zik 0 Return 4 Outgoing fleets [Hide] Target Origin Fleet Ships Mission ETA* 0:0:0 1:1:1 Alpha 0 Defend -3 0:0:0 1:1:4 Alpha 0 Defend -2 0:0:0 1:1:4 Beta 0 Defend -1 0:0:0 1:1:10 Beta 0 Defend -9 1:1:0 1:1:13 Alpha 0 Defend 4 1:1:0 1:1:13 Beta 0 Defend 3 *) negative ETA means how many ticks back the fleet was launched. Quote:
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Re: Delay Defence Mission XP
Ur making a mountain out of a molehill :(
I have never seen anyone consistently add up the amount of def fleets an ally has out from sandmans if someone was to do it I expect it would be because they are already at war and want to time their raid well rather than a matter of choosing which alliance you will hit tonight. In fairness its only in a war situation that any alliances launch late enough to watch all the def of other alliances going out anyway. This is only the sort of thing alliance commands are likely to do, and every alliance command knows how to use sandmans even the not so amazing alliances ones so i dont see the disparity issue either. Really I dont want pa crew time taken up on an issue no-one has really encountered as a problem, there are bigger issues out there. Edit: to do this adding up surely requires perfect intel too and so the disparity surely comes from the less effective intel of the smaller alliances, not because they cant use the external tools that are freely available Edit2: the vast majority of ppl send 2 attack fleets that dont show up and one def fleet, how will u ever know if they sent all fleets out without scanning to check attacks, if 2/3 of activity dosent show up it all becomes rather useless. |
Re: Delay Defence Mission XP
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Apart from that, if you want to be able to know what alliance used fleet slots on def missions, you will need a list of the alliance members. Which in turn is either compiled by news scans (-> there, scans still required, no need to delay xp) or by a spy (-> spy can hand out defense info anyway via irc relay / alliance defense page / etc - again, no need to delay xp for that). Quote:
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Of course you can still start gambling upon results from defense xp gains, but that is also not a reason to delay the accounting of xp gained from defense missions (since there is quite a lot of trade-off / risk involved when gambling with that information). |
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Re: Delay Defence Mission XP
essential? how?
heartless went so far as to say it hardly helps asc. |
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contact info list available defence resources database defence allocator automatic contacting fleet owners in IRC or via SMS attack organizer and whatnot... |
Re: Delay Defence Mission XP
Once again, you're vastly overestimating the automation of tools in the alliance and making incorrect assumptions. All these things are assisted by the tools, but carried out with human input. All of this is available in the tools that are Heartless linked earlier. You're starting to look like you're being deliberatly obtuse.
We - Ascendancy - do not use the fleet tracking part of Froglet very often, because it doesn't really gain us very much information without dedicated input of scans. It draws absolutely nothing from the XP gained from defence, as there are no facts that can be gleaned from this publically available information. |
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Re: Delay Defence Mission XP
Our tools help us tremendously. Heartless knows this as well, and I'm not sure why Londo thinks otherwise. What barely helps us however, is the fleet tracking functionality in Froglet. It's a neat function, but the information it gives us is next to useless in a practical "should I land this attack" fashion.
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Re: Delay Defence Mission XP
Thank you, Mzyxptlk. This discussion was getting derailed towards Alliance Discussions kind of farce.
So the earlier question stands. Why can't PA host the tools for all alliances? Surely someone has brought it up before. |
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As for your latest question - it's pretty simple. Storage and cost. PA could not charge for these tools under the current licence, and they don't have the infrastructure to offer them for free to every alliance. Once again, they are not neccessary to run an alliance, but are a huge help. Could we run a round in Ascendancy without them? Yes. Would we want to? No. |
Re: Delay Defence Mission XP
Nothing is essential, but I wouldn't start an alliance without at least an arbiter and some way for members to claim targets.
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[edit]After rechecking the repository, I noticed Froglet does not appear to have a licence associated with it. |
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The last part of your answer troubles me. |
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Re: Delay Defence Mission XP
If I intepreted it right,
Shev is saying Ascendancy wouldnt want to play the game without access to the tools. If that is a veterans opinion how should Nigel the newbie feel about playing the game using only tools available from PA? |
Re: Delay Defence Mission XP
Ah, I see. Yeah, I'm pretty sure that's one of the reasons Munin is FOSS.
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There is surely something to be said for diversity in some tools areas, it is theoretically a way to attract ppl to your alliance. In particular this might apply to DC tools, as i might be attracted to DC for some1 again if they gave me a very nifty set of tools. The virtues of equality only go so far; particularly given this is an alliance issue and if ppl are at the point of joining alliances they are active enough to ask about the various freely available external tools out there. Its the ppl who dont join alliances im more worried about :( |
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Re: Delay Defence Mission XP
just for the record, fake def gets the same xp as "real" def.
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