Capping roids
What is up with capping roids? I capped 8M 11C 19E today and target had M102 C100 E100 roids before getting roided.
At this rate my roid ratio is gonna be way out of wack in no time, if it isn't already. (surprised nobody posted about this yet?) |
Re: Capping roids
this was a bug that got fixed this morning at some point, so as far as we know it should be fixed now.
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guess it's not fixed then
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when did you cap?
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tick 90
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when i said this morning, i really meant early afternoon.
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k np, let's see what happens tomorrow
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i actually liked it! it made me laugh a bit when someone capped only metal and eonium from my scannerplanet :p
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and how the hell could this bug pop up right in the blue? this should be one of the easiest thing to discover in the beta
nubs |
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It was discovered in beta (again and again and again...), just not fixed.
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even more depressing then :/
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Hell, I thought thats how it was supposed to be ;)
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confidence will soon be suffering a negative integer overflow :/ |
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Ok, i'm looking at the r28 changelog trying to find a logical explaination ( after all, simple ratios arent exactly at a quantum physics level of difficulty ) and i cant see any tinkering with the combat engine mentioned so either this bug existed in r27 as well or its been introduced as part of 'a new feature' and simply not announced.
or of course simply introduced by accident - which is my bet. Either way, if it was discovered again and again and again in the beta ( and presumably reported again and again and again ) it really is shocking that it wasn't fixed or announced if its intended |
Re: Capping roids
From what I've been able to piece together (though I haven't spent much time digging around so I might be wrong), the combat engine was indeed tinkered with, in an attempt to fix a known bug with stealing. While I think the original bug has been fixed, two new ones were introduced in the process. A new bug with stealing (something about two stealing ships firing at each other at the same init, iirc), and the roid capping one.
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*sigh*
do i need to mention unit testing once again developers? i've done it god knows how many times already :/ |
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Would be nice if the cap leaned toward race resource needs.
Being Zik, I wouldn't mind a larger E take on my attacks. As of now, equal roids mean M and C getting dumped in gal fund as donation...or losing 5% on trade for E. Race specific caps would also lead to some interesting supply and demand. |
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it would also get rid of their being any reward for actively planning during the round, to make sure you don't have shit res split.
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Hence theirs a clear benefit to people that plan/organise these things over those that dont, making roid cap favour your races need for resources would make this 'skill' (as basic as it is) worthless. |
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So you end up paying a 5% tax rate over the 5% of your income you'll end up trading (at the most!), that's a loss of 0.25% of your total income. That's 1 out of every 400 roids or a fourth of what your alliance asks for scans. Utterly insignificant.
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Re: Capping roids
well, considering some ships require 25% more of one res your going to be trading more than 5% of total income in some circumstances. And the 5% gal trading tax is if you actually have a active mod and invest the initial resources, which would come under the 'planning' i mentioned. The default 25% is going to take a much larger percentage of your income.
As far as being an insignificant amount, people still make the effort to go etd before tick start to get that cheaper trade, so every little really does count :( |
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Tbh, why not just obliterate resource types? Have 'asteroids' and 'resources'.
M/C/E are looked at fondly by a lot of people, so instead you could keep the different types of roids, give each race abonus to mining (eg terran get 12% bonus to M, xan get 4% each to M/C/E...), but they're converted straight to 'resources'. Wouldn't affect the gameplay and would remove 2 pointless columns on the stats tables; making them look less intimidating. |
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or just remove all resource-types and just call it all "CASH"
.problem solved. or do we really need m/c/e now that the ships doesnt even need any fuel to fly? |
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I prefer the first option, but people whine whenever you try and change anything. The second may be more palatable (albeit with an order-of-magnitude-lower mining bonus or something). |
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It was just a suggestion that others may be happier with. EDIT: And whilst we're at it, condense guns/dmg so we can get rid of another column. The stats tables are pretty ugly right now. |
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