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-   -   Mil Centres (https://pirate.planetarion.com/showthread.php?t=200586)

Hunterrrr 7 Oct 2014 14:51

Re: Mil Centres
 
Quote:

Originally Posted by Krypton (Post 3236454)
Pretty hard to fc the escorters when majority of them are under the value/score cap to be hit by top 50% of ally. Trust me, I was one of ones actively looking and organising. The bottom 50% normally aren't playing for anything so are either too inactive or their fleets are helping out ally defending. It's pretty hard to balance the goals of top ally and top planet in the current era, but we gave it a pretty good go nonetheless


Huehue 12 planets 27 mil value
P3ng 60 planets 277 mil value

So.....

Mzyxptlk 7 Oct 2014 15:11

Re: Mil Centres
 
Quote:

Originally Posted by Plaguuu (Post 3236418)
We will just have to agree to disagree on this. Everyone on MC and XP whoring will kill this game fast and will remove the best parts of the game(the need for community) And I'm totally against this play I just think its too rewarding atm

XP whoring is too strong when more than half the top 10 and the top 100 is made up of them. Until it actually happens, there is no problem.

RaUlZiToS 7 Oct 2014 16:30

Re: Mil Centres
 
Reflecting the thinking of most in this post: "2 Brazilians finish Top 3 .. they are noobs that cant happen ... we have to change something...."

Xp whores will kill the game?

The HCs who build a gal and keep a full ally playing to the top gal is better?

We like to win too... But we're out of the winning groups... We donīt want to be one more in the game who play for the same players finish in top 3 all round.

Xp and MC is a good way to give us some chances to play... talk about change that is ridiculous.

You say is easy to finish top 3 playing for Xp, but i can see only 2 players in all top 20 who played for Xp... And had alot of people spaming MC, not only us.
IF it was that easy, all top 10 will be from xp whoring.


*sory about my poor english, make a efort to understand :D

TheoDD 7 Oct 2014 16:36

Re: Mil Centres
 
Quote:

Originally Posted by RaUlZiToS (Post 3236465)
Reflecting the thinking of most in this post: "2 Brazilians finish Top 3 .. they are noobs that cant happen ... we have to change something...."

Xp whores will kill the game?

The HCs who build a gal and keep a full ally playing to the top gal is better?

We like to win too... But we're out of the winning groups... We donīt want to be one more in the game who play for the same players finish in top 3 all round.

Xp and MC is a good way to give us some chances to play... talk about change that is ridiculous.

You say is easy to finish top 3 playing for Xp, but i can see only 2 players in all top 20 who played for Xp... And had alot of people spaming MC, not only us.
IF it was that easy, all top 10 will be from xp whoring.


*sory about my poor english, make a efort to understand :D

You are like Joseph on this topic, trying to justify their planet ranks when noone is questioning it. And don't say it isn't easy... As all those of us that are capable of thinking knows it is.

Hunterrrr 7 Oct 2014 17:21

Re: Mil Centres
 
If the top allies had decent def this wouldn't be possible... so try to improve that and stop crying.

TheoDD 7 Oct 2014 17:26

Re: Mil Centres
 
Quote:

Originally Posted by Hunterrrr (Post 3236475)
If the top allies had decent def this wouldn't be possible... so try to improve that and stop crying.

Depends on stats... Some classes in some sets, just cant be stopped without taking major loss on the defside. Like last round... Where BS pretty much were unstopable.

fortran 7 Oct 2014 17:28

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236467)
You are like Joseph on this topic, trying to justify their planet ranks when noone is questioning it. And don't say it isn't easy... As all those of us that are capable of thinking knows it is.

Not as easy as fighting the mining page for 80% of the round.

As a matter of fact it is SO easy and broken that most of the top 100 and all top 3 planets have been XP based planets these last 10 rounds.

Quote:

Originally Posted by TheoDD (Post 3236467)
Depends on stats... Some classes in some sets, just cant be stopped without taking major loss on the defside. Like last round... Where BS pretty much were unstopable.

Lancers/Clippers. Actually even without many xans BF had a good anti-BS def btw.

booji 7 Oct 2014 17:31

Re: Mil Centres
 
Quote:

Originally Posted by RaUlZiToS (Post 3236465)
You say is easy to finish top 3 playing for Xp, but i can see only 2 players in all top 20 who played for Xp... And had alot of people spaming MC, not only us.
IF it was that easy, all top 10 will be from xp whoring.

You make it sound like no one else in the T20 went for xp at all which is not the case, just that many of them went for both value and some xp:
The 16th ranked planet was 3rd in xp
18th was 10th in xp
10th was 15th in xp
19th was 24th in xp
14th was 44th in xp
7th was 53rd in xp
4th was 93rd in xp
13th was 94th in xp
8 of the top 20 excluding you two were in the T100 for xp, which is pretty good going given how much more difficult it is for players with high value to get large amounts of xp.

RaUlZiToS 7 Oct 2014 17:36

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236467)
You are like Joseph on this topic, trying to justify their planet ranks when noone is questioning it. And don't say it isn't easy... As all those of us that are capable of thinking knows it is.

Dont cry, try to do better if you think its easy.

As i sayd, this round have many people playing spaming MC to try a top only with XP, and only we did that... so i assume thatīs not easy.

Maybe you dont have all this capable to think that you have said.

RaUlZiToS 7 Oct 2014 17:38

Re: Mil Centres
 
Quote:

Originally Posted by booji (Post 3236479)
You make it sound like no one else in the T20 went for xp at all which is not the case, just that many of them went for both value and some xp:
The 16th ranked planet was 3rd in xp
18th was 10th in xp
10th was 15th in xp
19th was 24th in xp
14th was 44th in xp
7th was 53rd in xp
4th was 93rd in xp
13th was 94th in xp
8 of the top 20 excluding you two were in the T100 for xp, which is pretty good going given how much more difficult it is for players with high value to get large amounts of xp.

We are talking about people who played ONLY with xp.
Play with Xp AND value is the normal stuf...

TheoDD 7 Oct 2014 17:39

Re: Mil Centres
 
Quote:

Originally Posted by RaUlZiToS (Post 3236480)
Dont cry, try to do better if you think its easy.

As i sayd, this round have many people playing spaming MC to try a top only with XP, and only we did that... so i assume thatīs not easy.

Maybe you dont have all this capable to think that you have said.

lol, im not crying about anything... keep arguing with yourself.

Krypton 7 Oct 2014 17:48

Re: Mil Centres
 
I'd like to reiterate, I like the MC playing style. I wasn't complaining. Was just saying it was hard for us to balance our goals with a lot of the planets being below the bash limit with our stretched resources and prioritising def vs Black Flag.

Even if we get organised, we'd have had to cover for de also since Joseph was sending de pods with BS + Harpies and we just didnt have that many fleets available.

booji 7 Oct 2014 17:48

Re: Mil Centres
 
Quote:

Originally Posted by RaUlZiToS (Post 3236481)
We are talking about people who played ONLY with xp.
Play with Xp AND value is the normal stuf...

Well rank 16 had about 60% of his score from xp rather than value, is that really 'normal stuff'?
Besides that it is normal to play some xp does not invalidate a comment in a discussion that is really about how powerful xp is.

Krypton 7 Oct 2014 17:54

Re: Mil Centres
 
And by the end when we could do something about it, they stopped targetting us and instead switched to ND planets.

fortran 7 Oct 2014 18:02

Re: Mil Centres
 
Then I guess p3ng's problem was not lack of competence but priority (and planning).

I think it has been pretty common #1 ally not getting #1 planet. I don't see a reason for all this whining. If your priorities were different, you could get planet for sure.

Hunterrrr 7 Oct 2014 18:35

Re: Mil Centres
 
Quote:

Originally Posted by fortran (Post 3236486)
Then I guess p3ng's problem was not lack of competence but priority (and planning).

I think it has been pretty common #1 ally not getting #1 planet. I don't see a reason for all this whining. If your priorities were different, you could get planet for sure.

Not really you can check the history page allies with a lot more inc had top planets they just defended better.


Btw this is how it looks when xp is broken
http://www.clawofdarkness.com/pawiki...6:Planet_Ranks

Motti 7 Oct 2014 19:51

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236477)
Depends on stats... Some classes in some sets, just cant be stopped without taking major loss on the defside. Like last round... Where BS pretty much were unstopable.

Stopping a solo 1/3 fleet was not unstoppable (typical joseph land).

Just add some def to prevent solo land, its not hard if you are willing to try.

Voila, joseph xp run nerfed......

More suitable nerf that dont require change of the game.

But, was the problem mc and escorts or ship stats? I am confused...

TheoDD 7 Oct 2014 20:02

Re: Mil Centres
 
Quote:

Originally Posted by Motti (Post 3236501)
Stopping a solo 1/3 fleet was not unstoppable (typical joseph land).

Just add some def to prevent solo land, its not hard if you are willing to try.

Voila, joseph xp run nerfed......

More suitable nerf that dont require change of the game.

But, was the problem mc and escorts or ship stats? I am confused...

who said there was any problem? And as for stopping 1 fleet out of 12, seems a bit harder to do in practise with the current system. You can't expect all or any to be fake everytime. Calcing vs 1 out of 12 fleets might just end up biting your own ass...

Hunterrrr 7 Oct 2014 20:06

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236505)
who said there was any problem? And as for stopping 1 fleet out of 12, seems a bit harder to do in practise with the current system. You can't expect all or any to be fake everytime. Calcing vs 1 out of 12 fleets might just end up biting your own ass...

So what your saying now is that you are shit at dcing so xp is broken?

Maybe we should nerf roids too and reduce fleets to 1 as 3 is too many!

Norton 7 Oct 2014 20:12

Re: Mil Centres
 
if p3ng has put as much effort in defending there top planets as they do in whining we would not have had this discussion at all....

TheoDD 7 Oct 2014 20:14

Re: Mil Centres
 
Quote:

Originally Posted by Hunterrrr (Post 3236507)
So what your saying now is that you are shit at dcing so xp is broken?

Almost struck below the belt... Your point?
And where did i say that? Did you read between the lines i didn't write?
Are you trying to be a troll?

Hunterrrr 7 Oct 2014 20:25

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236511)
Almost struck below the belt... Your point?
And where did i say that? Did you read between the lines i didn't write?
Are you trying to be a troll?

Pal looked!
Just cause you don't like the playstyle it doesn't necessary mean that it's broken. I am fed up with you morons crying about everything and making this game even shitter than it already is. We nerfed salvage, ****ed up production, dists aren't a viable playstyle, etc.... so yah let's take xp away also please.

TheoDD 7 Oct 2014 20:28

Re: Mil Centres
 
Quote:

Originally Posted by Hunterrrr (Post 3236516)
Pal looked!
Just cause you don't like the playstyle it doesn't necessary mean that it's broken. I am fed up with you morons crying about everything and making this game even shitter than it already is. We nerfed salvage, ****ed up production, dists aren't a viable playstyle, etc.... so yah let's take xp away also please.

I haven't cried about jackshit...
Go find another Pal... pal

Mzyxptlk 7 Oct 2014 20:30

Re: Mil Centres
 
Quote:

Originally Posted by booji (Post 3236479)
8 of the top 20 excluding you two were in the T100 for xp, which is pretty good going given how much more difficult it is for players with high value to get large amounts of xp.

9/15/68 of the top 10/20/100 on score were top 100 on value.
4/10/38 of the top 10/20/100 on score were top 100 on XP.
3/5/6 of the top 10/20/100 on score were top 100 on both value and XP.

I recognize the issue with XP being overly strong (corrodes the bonds of community), but I'm just not seeing the evidence. It is far from weak, though, but that's a good thing. Variety is the spice of life! We could do with a little less standard value play and a bit more... well, a bit more anything else.

(On a sidenote, I'm actually a little surprised that MCs in their current form even make XP viable, let alone good. If you'd asked me that 3 rounds ago, I would've laughed in your face.)

Patrikc 7 Oct 2014 20:35

Re: Mil Centres
 
Fake Attacks recalling eta 2->1 will fix a lot of my problems with XP, in that it will require much more effort now to pull off last round's win rather than 10 people logging in once a day to prod new ships and launch a fleet they don't have to look after.

Hunterrrr 7 Oct 2014 20:38

Re: Mil Centres
 
Quote:

Originally Posted by Patrikc (Post 3236519)
Fake Attacks recalling eta 2->1 will fix a lot of my problems with XP, in that it will require much more effort now to pull off last round's win rather than 10 people logging in once a day to prod new ships and launch a fleet they don't have to look after.

As far as I know they launched most of their attacks as real, they even landed on some with all fleets because there was defence so....

fortran 7 Oct 2014 20:55

Re: Mil Centres
 
Quote:

Originally Posted by Hunterrrr (Post 3236520)
As far as I know they launched most of their attacks as real, they even landed on some with all fleets because there was defence so....


Some fleets were real some weren't. :)

It is as I said above, the only way to avoid a XP whore to take place inside the top 20 from a player who deserved more playing the "right" way is to completely remove XP from the counted score.
Even my suggested "Whining Factor" to the XP formula cant guarantee that.

booji 7 Oct 2014 21:34

Re: Mil Centres
 
Quote:

Originally Posted by Norton (Post 3236510)
if p3ng has put as much effort in defending there top planets as they do in whining we would not have had this discussion at all....

Just to moan a bit more this is unfair (since that's what you seem to think is all we do). The p3n ppl in this thread have mostly been explaining that circumstances/alliance decisions are in part the reason why there two of the top planets were xp planets. And have therefore been pointing out that we were NOT INTERESTED in defending our top planets last round. We did not want to put effort into defending our top planets (we did that very well the previous round) instead we put our effort where we thought it more important. The side effect of this was to provide a boost to HUEHUEHUE as they could easily land on us. That is unfortunate but something we were clear-eyed about from the start of them hitting us (though I as I have mentioned it took a while to realise this would mean we were handing them top planet - but even once the realisation was made our priorities remained the same).

As a result it is difficult to say from these two top planets that mil centres are op.

Joseph 7 Oct 2014 21:43

Re: Mil Centres
 
Quote:

Originally Posted by Hunterrrr (Post 3236520)
As far as I know they launched most of their attacks as real, they even landed on some with all fleets because there was defence so....

Hi phant :)

Joseph 7 Oct 2014 21:47

Re: Mil Centres
 
U guys Would be surprise how active we are in whatsapp. We are not cousins as many of u belive. Sometimes ppl i know ask me If the brazilian in his gal is a real guy. Funny

Motti 7 Oct 2014 23:58

Re: Mil Centres
 
Quote:

Originally Posted by TheoDD (Post 3236505)
who said there was any problem? And as for stopping 1 fleet out of 12, seems a bit harder to do in practise with the current system. You can't expect all or any to be fake everytime. Calcing vs 1 out of 12 fleets might just end up biting your own ass...

So maybe xp is op because countering it requires effort?

You can send fake def that land safely, but makes solo landing hard if attacker believes the fake...

You can send enough real def.

You can FC the XP whore - at some point his fleet is to small to solo land.

Argument of a XP whore is under bash is invalid, an alliance consist of many planets capable of attacking smaller targets - if you cant get them to send it is not because XP is OP.

You can learn and adapt what waves is likely to be xp runs, and give def priority versus them. Id guess they would move on to other targets quickly then.

You have many options to deny a xp whore easy xp.

But, saying it is so OP because it is not important enough for you, or your alliance to stop them is silly!

XP whores can be stopped if you want - or not if you choose not to stop them.

XP whoring is not OP - its not for any random player to randomly send attacks and land massive xp and win a T-shirt.

RaUlZiToS 8 Oct 2014 12:34

Re: Mil Centres
 
Quote:

Originally Posted by Mzyxptlk (Post 3236518)
9/15/68 of the top 10/20/100 on score were top 100 on value.
4/10/38 of the top 10/20/100 on score were top 100 on XP.
3/5/6 of the top 10/20/100 on score were top 100 on both value and XP.

I recognize the issue with XP being overly strong (corrodes the bonds of community), but I'm just not seeing the evidence. It is far from weak, though, but that's a good thing. Variety is the spice of life! We could do with a little less standard value play and a bit more... well, a bit more anything else.

(On a sidenote, I'm actually a little surprised that MCs in their current form even make XP viable, let alone good. If you'd asked me that 3 rounds ago, I would've laughed in your face.)

Dont have any evidence... like i said before, if wasnt 2 Brazilians who finish in t3, we will not have this discusion.

booji 8 Oct 2014 12:49

Re: Mil Centres
 
RaUIZiToS you are wrong; whether xp is too strong or not strong enough is one of the eternal arguments of pa, it goes back and forth and comes up regularly! You just happen to be the catalyst for this particular set of discussions.

Motti you are busy attacking TheoDD who is one of the people on this thread who does not believe xp is op. Indeed the only person who adheres to your straw man suggestion that xp is broken/op in this thread is Plaguuu who who essentially seems to believe that it is unfair that rank 2 while rank 1 on value should get almost no xp off rank 1 who is way down the value ranks while rank 1 can get immense xp off rank 2... in other words wants more xp to be more score based than value based.

wades209 8 Oct 2014 12:51

Re: Mil Centres
 
I knew when I started this thread it would divide players...

This was my 3rd round back after playing here and there over the years. After my first round I complained that the game is too biased towards experienced players and big allys and that there is no chance for solo players. So I understand the bonus of mil centres to help smaller planets and smaller allys.

However If we keep going this way we will have a reverse situation where players just play for XP and don't bother building ships or having value as it doesn't help you get far. The PA game I loved that I keep coming back to is about building a strong planet and working as a team. But Mil Centre whoring goes against this.

I think the game needs some major rethinking to sort allowing new players to play and still make an impact but I think Mil Centres have to be capped to bring the game back to what its supposed to be about!

Mzyxptlk 8 Oct 2014 14:00

Re: Mil Centres
 
Quote:

Originally Posted by RaUlZiToS (Post 3236541)
Dont have any evidence... like i said before, if wasnt 2 Brazilians who finish in t3, we will not have this discusion.

There's certainly an amount of jealousy around, but it would've surfaced whoever had won the way you guys did. It came up last round, when HK got top 3 in similar fashion, and MCs were nerfed as a result.

Haer 8 Oct 2014 15:36

Re: Mil Centres
 
I don't really have an opinion on MCs, but for me, the problem with XP is that nothing can be done about it once an opponent has got it. You can take roids and kill value, but XP cannot be removed. I can see how this can be frustrating.
I don't really have a solution; there are lots of things that could be tried.

You could cap the % of score than can be made up of XP, so that if a player has say 5 value score, they can only have a maximum of 50 score from XP.

You could make XP a multiplier, so score = value*XP and have XP range from say 1 to 10.

You could make it so XP decays over time - this would mean players who consistently land on higher value targets are still rewarded, but a one-off massive land wouldn't decide the whole round.

jermain 9 Oct 2014 14:03

Re: Mil Centres
 
Quote:

Originally Posted by Haer (Post 3236554)
I don't really have an opinion on MCs, but for me, the problem with XP is that nothing can be done about it once an opponent has got it. You can take roids and kill value, but XP cannot be removed. I can see how this can be frustrating.
I don't really have a solution; there are lots of things that could be tried.

You could cap the % of score than can be made up of XP, so that if a player has say 5 value score, they can only have a maximum of 50 score from XP.

You could make XP a multiplier, so score = value*XP and have XP range from say 1 to 10.

You could make it so XP decays over time - this would mean players who consistently land on higher value targets are still rewarded, but a one-off massive land wouldn't decide the whole round.

First post of any sense. Both are good ideas. XP decay probably the best.

Again this is nerfing XP though considering it is not OP as proven by previous posts.

On another note, why were SK's nerfed? With structure defence u cant kill any structure's. What's the point of SK now? May aswell get rid of them.....

Typical Naptarion. :devil:

Plaguuu 9 Oct 2014 14:40

Re: Mil Centres
 
Quote:

Originally Posted by jermain (Post 3236595)
First post of any sense. Both are good ideas. XP decay probably the best.

Again this is nerfing XP though considering it is not OP as proven by previous posts.

On another note, why were SK's nerfed? With structure defence u cant kill any structure's. What's the point of SK now? May aswell get rid of them.....

Typical Naptarion. :devil:

If you force someone to have 10% structure def u skd them 10% without even trying so ..

TheoDD 9 Oct 2014 19:53

Re: Mil Centres
 
Quote:

Originally Posted by Plaguuu (Post 3236596)
If you force someone to have 10% structure def u skd them 10% without even trying so ..

then comes the dilemma of what matters the most: 10% structure defence for immunity or potensially having to rebuild costly buildings. (Sucks big time to loose several refs/amps/dists/finance centres/mc's etc... and having to go another 100+/- ticks in cu to recover what is lost from 1 - 2 waves of sk's. And there is no guarantee that you will be able to stop any future waves either. On the plus side: You can never drop below 9 buildings.

Plaguuu 9 Oct 2014 20:59

Re: Mil Centres
 
If its worth it to build sd or not depends on how much sk is flying around, and how likely they are to hit you :) Obviously if there is noone building sk you're losing out bigtime building sd.


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