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Huehue 12 planets 27 mil value P3ng 60 planets 277 mil value So..... |
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Re: Mil Centres
Reflecting the thinking of most in this post: "2 Brazilians finish Top 3 .. they are noobs that cant happen ... we have to change something...."
Xp whores will kill the game? The HCs who build a gal and keep a full ally playing to the top gal is better? We like to win too... But we're out of the winning groups... We donīt want to be one more in the game who play for the same players finish in top 3 all round. Xp and MC is a good way to give us some chances to play... talk about change that is ridiculous. You say is easy to finish top 3 playing for Xp, but i can see only 2 players in all top 20 who played for Xp... And had alot of people spaming MC, not only us. IF it was that easy, all top 10 will be from xp whoring. *sory about my poor english, make a efort to understand :D |
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If the top allies had decent def this wouldn't be possible... so try to improve that and stop crying.
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As a matter of fact it is SO easy and broken that most of the top 100 and all top 3 planets have been XP based planets these last 10 rounds. Quote:
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The 16th ranked planet was 3rd in xp 18th was 10th in xp 10th was 15th in xp 19th was 24th in xp 14th was 44th in xp 7th was 53rd in xp 4th was 93rd in xp 13th was 94th in xp 8 of the top 20 excluding you two were in the T100 for xp, which is pretty good going given how much more difficult it is for players with high value to get large amounts of xp. |
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As i sayd, this round have many people playing spaming MC to try a top only with XP, and only we did that... so i assume thatīs not easy. Maybe you dont have all this capable to think that you have said. |
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Play with Xp AND value is the normal stuf... |
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I'd like to reiterate, I like the MC playing style. I wasn't complaining. Was just saying it was hard for us to balance our goals with a lot of the planets being below the bash limit with our stretched resources and prioritising def vs Black Flag.
Even if we get organised, we'd have had to cover for de also since Joseph was sending de pods with BS + Harpies and we just didnt have that many fleets available. |
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Besides that it is normal to play some xp does not invalidate a comment in a discussion that is really about how powerful xp is. |
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And by the end when we could do something about it, they stopped targetting us and instead switched to ND planets.
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Then I guess p3ng's problem was not lack of competence but priority (and planning).
I think it has been pretty common #1 ally not getting #1 planet. I don't see a reason for all this whining. If your priorities were different, you could get planet for sure. |
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Btw this is how it looks when xp is broken http://www.clawofdarkness.com/pawiki...6:Planet_Ranks |
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Just add some def to prevent solo land, its not hard if you are willing to try. Voila, joseph xp run nerfed...... More suitable nerf that dont require change of the game. But, was the problem mc and escorts or ship stats? I am confused... |
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Maybe we should nerf roids too and reduce fleets to 1 as 3 is too many! |
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if p3ng has put as much effort in defending there top planets as they do in whining we would not have had this discussion at all....
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And where did i say that? Did you read between the lines i didn't write? Are you trying to be a troll? |
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Just cause you don't like the playstyle it doesn't necessary mean that it's broken. I am fed up with you morons crying about everything and making this game even shitter than it already is. We nerfed salvage, ****ed up production, dists aren't a viable playstyle, etc.... so yah let's take xp away also please. |
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Go find another Pal... pal |
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4/10/38 of the top 10/20/100 on score were top 100 on XP. 3/5/6 of the top 10/20/100 on score were top 100 on both value and XP. I recognize the issue with XP being overly strong (corrodes the bonds of community), but I'm just not seeing the evidence. It is far from weak, though, but that's a good thing. Variety is the spice of life! We could do with a little less standard value play and a bit more... well, a bit more anything else. (On a sidenote, I'm actually a little surprised that MCs in their current form even make XP viable, let alone good. If you'd asked me that 3 rounds ago, I would've laughed in your face.) |
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Fake Attacks recalling eta 2->1 will fix a lot of my problems with XP, in that it will require much more effort now to pull off last round's win rather than 10 people logging in once a day to prod new ships and launch a fleet they don't have to look after.
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Some fleets were real some weren't. :) It is as I said above, the only way to avoid a XP whore to take place inside the top 20 from a player who deserved more playing the "right" way is to completely remove XP from the counted score. Even my suggested "Whining Factor" to the XP formula cant guarantee that. |
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As a result it is difficult to say from these two top planets that mil centres are op. |
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U guys Would be surprise how active we are in whatsapp. We are not cousins as many of u belive. Sometimes ppl i know ask me If the brazilian in his gal is a real guy. Funny
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You can send fake def that land safely, but makes solo landing hard if attacker believes the fake... You can send enough real def. You can FC the XP whore - at some point his fleet is to small to solo land. Argument of a XP whore is under bash is invalid, an alliance consist of many planets capable of attacking smaller targets - if you cant get them to send it is not because XP is OP. You can learn and adapt what waves is likely to be xp runs, and give def priority versus them. Id guess they would move on to other targets quickly then. You have many options to deny a xp whore easy xp. But, saying it is so OP because it is not important enough for you, or your alliance to stop them is silly! XP whores can be stopped if you want - or not if you choose not to stop them. XP whoring is not OP - its not for any random player to randomly send attacks and land massive xp and win a T-shirt. |
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RaUIZiToS you are wrong; whether xp is too strong or not strong enough is one of the eternal arguments of pa, it goes back and forth and comes up regularly! You just happen to be the catalyst for this particular set of discussions.
Motti you are busy attacking TheoDD who is one of the people on this thread who does not believe xp is op. Indeed the only person who adheres to your straw man suggestion that xp is broken/op in this thread is Plaguuu who who essentially seems to believe that it is unfair that rank 2 while rank 1 on value should get almost no xp off rank 1 who is way down the value ranks while rank 1 can get immense xp off rank 2... in other words wants more xp to be more score based than value based. |
Re: Mil Centres
I knew when I started this thread it would divide players...
This was my 3rd round back after playing here and there over the years. After my first round I complained that the game is too biased towards experienced players and big allys and that there is no chance for solo players. So I understand the bonus of mil centres to help smaller planets and smaller allys. However If we keep going this way we will have a reverse situation where players just play for XP and don't bother building ships or having value as it doesn't help you get far. The PA game I loved that I keep coming back to is about building a strong planet and working as a team. But Mil Centre whoring goes against this. I think the game needs some major rethinking to sort allowing new players to play and still make an impact but I think Mil Centres have to be capped to bring the game back to what its supposed to be about! |
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I don't really have an opinion on MCs, but for me, the problem with XP is that nothing can be done about it once an opponent has got it. You can take roids and kill value, but XP cannot be removed. I can see how this can be frustrating.
I don't really have a solution; there are lots of things that could be tried. You could cap the % of score than can be made up of XP, so that if a player has say 5 value score, they can only have a maximum of 50 score from XP. You could make XP a multiplier, so score = value*XP and have XP range from say 1 to 10. You could make it so XP decays over time - this would mean players who consistently land on higher value targets are still rewarded, but a one-off massive land wouldn't decide the whole round. |
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Again this is nerfing XP though considering it is not OP as proven by previous posts. On another note, why were SK's nerfed? With structure defence u cant kill any structure's. What's the point of SK now? May aswell get rid of them..... Typical Naptarion. :devil: |
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If its worth it to build sd or not depends on how much sk is flying around, and how likely they are to hit you :) Obviously if there is noone building sk you're losing out bigtime building sd.
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