A purpose for bot planets
I think Bot planets purpose should be to help new planets/players to familiarize with the combat system.
Before launching their fleet to conquer the universe, attacking the bots should be their first step in understanding the planet and unit scan importance, the proper use of a bcalc. ATM bots are being used by PA Team as traps to steal/kill easy ships. That doesn't help the game and probably discourages the new players (if they can't even land on easy bots, why bother playing). Though I understand some PA team members must be bored... they should be allowed to attack outside their gal. I understand Bots are being used as farms by scanners and lowbies, it's not their purpose either. So I propose: - bots can only be attacked by a planet during a period of 72 ticks after the planet's protection ends. - bots are moved to a separate cluster (c100?) |
Re: A purpose for bot planets
I believe the current plan is to try and code an AI for the bots so that they actually build reasonably intelligent fleets and defend each other. IF that is done (and it is a big if) your idea would make sense. The reason the bots are in 1:1 atm is so the PA Team can keep an eye on them and at least in theory keep them from being overly abused.
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Re: A purpose for bot planets
The thing is, PA shouldnt put more restrictions on attacking ... You want the bot planets to be nice and simple, making it so that you can only attack them for a certain period makes them redundant as the majority of planets then wont be able to touch them and newbies might not notice the bot planets until till late.
Instead, simply making hiding prod value solves the problem of them being abused which PA should be fixing anyway. As they'd naturally grow too big for them over time, instead of hiding prod and constantly farming them. |
Re: A purpose for bot planets
i think it's a bad idea to limit the time to attack bots. They're in 1:1 until they can defend themselves, and they are up to scratch. I've asked light to come up with some tech tree varietys for them as a starter, as the current ones are incomplete and suck. I do think they are worthwhile in providing additional targets for those hitting smaller planets as much as for learning from. Roids have to come from somewhere.
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Re: A purpose for bot planets
You're assuming new people can attack before tick 144. This is a mistake. With the current state of the scanning tree, you need 110 ticks of research in order to be able to attack with fr/de, not counting TT, ignoring missed ticks.
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Re: A purpose for bot planets
Yes I believe everybody is able to launch a fleet during the 72 ticks following their end of protection. Since when do people need to complete the Travel Branch in order to attack ? If it is not enough then make it the length you feel is needed. The basic idea remains:
The current problem is PA Team having fun destroying fleets attacking the planet bots. I'm not sure it should be the job of PA team and when it is fleets from new players/late signings being vaporized it achieves nothing good for the player base. The food chain is broken. Now if PA Team doesn't like the planet bots to be attacked there is a simple solution: remove the planet bots. |
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But if you take a look at our gal banner, you clearly see that its not the newbies who hit us the most. Its certaint alliances |
Re: A purpose for bot planets
If i was low enough score, i'd be hitting the bot planets every day.. Its easy rounds. It only takes capping 50 roids a night to be #1 size :p
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Those Un-allied BASTARDS! |
Re: A purpose for bot planets
The bots already have a purpose; to be asc's roidfarms.
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I think you base your judgement on your old habit of looking everybody as if they were retarded. If it can make you feel smarter after all... |
Re: A purpose for bot planets
I'm impressed you went through the effort of actually removing capitalisation from my post, by the way.
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Re: A purpose for bot planets
Back to the point, other solutions would be:
- PA team only use EMP ships or - PA Team has a button to auto recall the attack fleets they judge to be abusing the feature. It's just the fact that they're trying their utmost to kill/steal noob fleets that disturbs me. |
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Re: A purpose for bot planets
I think PA Team should simply ignore this. If those bot planets are in an alliance player's bash, fair enough, that's a valid target then.
Also, if it is mainly alliance players hitting those planets, might it be that those new players which are supposed to attack the bot planets simply don't know about bot planets? Do bot planets actually have fleets? If they do, maybe new players have no fleet that could harm bot planets. And so on... |
Re: A purpose for bot planets
if as Heartless suggest Bot Planets are not attacked by new players:
- make new players aware of the existence of bot planets or - remove the bot planets |
Re: A purpose for bot planets
What happens to the bot planets happens to new players as well: they get bashed and farmed and they don't know what to do. The problem here is not that they're bots, nor that they're in 1:1. The problem here is that attacking near one's bash limit pays off so well. That's the real problem that should be fixed.
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Re: A purpose for bot planets
I am in favour of making resources count for the same amount of value no matter where it's located (ships, production, constructions, etc..), but if we want a game in which it pays off more to attack planets your own size than it does to bash newbies, then that doesn't do the trick.
XP was introduced to make hitting big planets profitable in order to protect smaller planets, but has failed utterly. People have realised that value is more important than XP and thus it doesn't protect newbies in any way. Over the years it has been reduced to a niche strategy for stubbornly aggressive players who don't like defence and for end of round score boosts for small alliance players. Instead, we should look for (part of) the solution in the area of a variable max cap formula. As for the stats, the obsession of both PA Team and the community to get new stats every one or two rounds is nothing short of retarded. You don't need new stats to change the metagame, one only needs to look at Starcraft to see the evidence of this: the strategies in that game have shifted dramatically over the last 4 years, while patches only addressed exploits and bugs, while not influencing normal gameplay. The fact that it's percieved to be different for PA is because game development has for a long time been without direction or vision; the stats have been the one thing about PA that's been easy to change and as a result has become an (ineffectual) replacement for game design. There's nothing wrong with having the same stats for 5 rounds in a row with only minor balancing fixes, as long as they're fun to play with. |
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Re: A purpose for bot planets
First of all, sorry for stepping into the middle of a discussion.
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Regarding loopholes in stats: that's totally absurd. In round 16 Ascendancy has perfectly shown what the game will be like with such loopholes in stats. Quote:
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On the other hand, if those resources count fully, then your value raises faster, forcing you to utilise resources as ships in order to increase / defend your income since your bash limit is not that low anymore - so it protects newbies / bot planets from those players that harvest most resources anyway. Quote:
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