Resources allowed to have stocked.
There are limits for the gal fund and the alliance fund.
Why dont we use the same rules on planets? Seing that the latest rounds it have become more and more popular to stockpile resources. This stockpiling give us planets who are almost untouchable. How can you attack someone who can build enough of any ship to basically stop an whole alliance attacking with one ship class? So I suggest that the limits that there is on gal and alliance fund get used on planets to. So you can only have 75mil resources stocked on your planet. |
Re: Resources allowed to have stocked.
lower it to 1/10 of alliefund so ppl have to calc a bit what to build
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And here I was thinking it would still be limited to 100 million of each like in pre-pax era ôo
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Re: Resources allowed to have stocked.
The limits on gal and alliance fund are there to prevent too much score being completely hidden from other allies and gals. For a planet to hide res, they would have to spend/cancel every single tick.
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Re: Resources allowed to have stocked.
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The point is that with saving res you can become unhitable because basically your fleet is REAL huge. or can be with spending. Its a war game, sitting on top saving resources so you dont get hit and can hit anyone else it just wrong. ( They can do that even tho they are big , they just fake spend their res and then attack ). So I think something must be done. |
Re: Resources allowed to have stocked.
rescource saving cap would be fine by me ...
i save res myself ... but no more than 3 days worth ... but lets try putting it a different way how about Due to storage space at your factories .. res must be used your factories can store only X amount, deliveries will cease until storage has been cleared |
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Re: Resources allowed to have stocked.
I had a vague thought of causing huge resource stocks to lower your alertness rating to make you vulnerable to covert operations. If you have millions and millions of stashed resources, you obviously attract more mischieviousity, right? An amount of resources (say, 3 million total stocked) would lower your alertness by 1. 15 million stocks by five, 150 million by fifty. You could *still* employ the resource hoarding tactic, but it would require you to invest heavily on security centers. Does it get too complicated?
If it does, then just a crude cap is okay. I wasn't arsed to make a new thread of this, just inserted it here. Sorry! |
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You attack him with 1 ship class and make him spend the resources then you attack him with another class. Then again you knew that already. |
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I think that the resource stockpiling is a tactic which makes the game more intresting, if they doon't have FA (or your Xan) it can be combated with unpredictable fleets! (and no I don't stockpile my res)
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Re: Resources allowed to have stocked.
Ofcourse its smart to stockpile a little, specially when you get incommings.
But when that stockpile gets so big the point of having it is complete gone. The only reason you will need it for, is to keep your value/score lower and then fake spend/abuse it when you need to attack smaller planets to get roids. Wich I think is wrong. |
Re: Resources allowed to have stocked.
The tactic of resource stockpiling is okay, but surely there some be some penalty associated with it? At the moment it's just a huge advantage to the planet.
Maybe a resource cap could be added, as well as a construction line with it. A planet could store 24 ticks worth of resources maximum, a storage construction could increase this by 12 ticks per construction. The values could easily be altered, or could be fixed numbers (makes it much harder for larger planets). A new covert operation to destroy storage constructions could also be added, forcing players to raise their security level. |
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I kind of like the idea of limiting the amount of res a planet can have, but it does have serious negative effects on vacation mode and planets that are wrongly closed and then opened again.
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Why does it have a negative effect ?
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2) depends - if they are a really big planet I'd imagine they could reach it quti easily within the 10 day appeal window |
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Seems like it would easy enough to create an exception for closed planets, and if you go the route of not capping but penalizing security, closed planets are uneffected. |
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I wouldn't worry much about the effect on closed (and opened or not) planets when making decisions.
However, saving up resources (at the expense of what you can do now) is a tactical move, I like that :| |
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I support the cov op solution here. The more resources you got stacked the easier it is to steal from you because you cant keep control and check all the storage facilities.
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double donate to them to make up the loss 1 day then next.. |
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resource stockpiling.. bring finance centres into play again, pa crew go create a formula so that u can only stock as much res as your finance centres can accomodate... the excess of your stockpile can get taxed say, 65% same as roid output tax when u cant mine them all.... and implement that "bug" fix u coded next round plzz -
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Re: Resources allowed to have stocked.
Instead of posting here at the end of the round people should get some balls and attack those planets and take their rotz once they have got too many....
no rotz = no stockpiling |
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