r77 ship stats proposals
Hi folks,
Spoke to jintoa about this thread, if you want to tender your draft for ship stats here is the place. im going to tender a re-run of r69 stats with a few changes... http://beta.planetarion.com/history/...?id=4&round=69 (my last set) Phoenix is eta 12 ship Dragon is init 6 Bolt thrower is init 7 and is eta 13 Submit your draft stats and give details / information about your line of thought |
Re: r77 ship stats proposals
even a re-run of r72 stats are worth a go
|
Re: r77 ship stats proposals
|
Re: r77 ship stats proposals
Quote:
What does the change for Dragon int do to change the stats? It still doesn't pre fire BT which is a def ship and you have given the BT a whole extra tick to get at it... Same with phoenix which was a crap ship in 69. Giving it ally eta doesn't improve the fact it still ints way after xan fi and has t2 on co. Just looking at the alliance ranks show how this set played out. I would use something different. Quite an overhaul needed on these |
Re: r77 ship stats proposals
Quote:
* The Dragon init change AND the Bolt Thrower init change makes Dragon prefire BT's. * Giving Phoenix ally eta changes the fact that the ship can actually be used for defence vs Fi/Co, instead of the few times it gets prelaunched to catch a wave. * Not sure what I'm looking for at the Planet rankings, even without paisley's suggested changes theres a decent mix of races in the top. (which is factored by politics, player skills etc..) |
Re: r77 ship stats proposals
Quote:
The bolt throw has init 7 and the dragon has init 6 the dragon fire first. Quote:
Here what the players want for stats... No prefire/first cut kill def ships strong roiding fleets/easy to regain roids hitting top planets/galaxies |
Re: r77 ship stats proposals
Quote:
Combine that with todays alliances, and you got a pretty awfull round on your hands in no time. I yet again urge the stats admin to go with a set that allows alliances to go for "solid roid class strats", this "mix and match" stuff encourage blocks to be decided preround. |
Re: r77 ship stats proposals
Quote:
best stats ive ever played |
Re: r77 ship stats proposals
Quote:
Quote:
|
Re: r77 ship stats proposals
Quote:
Stats set where you had a (lot of) good option(s) with 2/3 races from my memory: http://beta.planetarion.com/history/...?id=4&round=51 http://beta.planetarion.com/history/...?id=4&round=55 http://beta.planetarion.com/history/...?id=4&round=56 http://beta.planetarion.com/history/...?id=4&round=61 http://beta.planetarion.com/history/...?id=4&round=63 http://beta.planetarion.com/history/...?id=4&round=68 You should be able as a alliance to land another tag based on having a effective ship strat vs theirs, now days by the look of it either you make sure the tag your hitting has 100+ incomming fleets or you simply aint landing roids. And alliances should be encouraged/able to make decisons based on strategy, instead of just deciding preround they wont hit alliance A/B/C/D and only hit alliance E/F/G for the whole entire 1177 ticks for no good reason what-so-fcking-ever, as every tag got the same 5 races. |
Re: r77 ship stats proposals
Quote:
Sadly the MHs has made it quite clear that this wont be happening cus of the usualy suspects always cheating. |
Re: r77 ship stats proposals
Quote:
On a sidenote, the way you responded to Paisley gave me the impression you feel your vision is not compatible with his. I think it is, though it's obviously possible to have a set that follows one without following the other. |
Re: r77 ship stats proposals
Quote:
Thats my whole point having a "rock, paper, scissors" kinda-stats. |
Re: r77 ship stats proposals
Maybe get the thread back to it's core focus? Shipstats?
I made an adaptation to Paisley's R69 stats. My vision was a lil diff than paisley's. Same stats with some tweaks which hopefully supplement it's offensive nature while changing up how the set plays out. Any "constructive" comments are always welcome. Click here for the adaptation Click here for the original |
Re: r77 ship stats proposals
looks like im going cath
|
Re: r77 ship stats proposals
Quote:
Can you list every change please |
Re: r77 ship stats proposals
I still reckon that the bolt thrower should fire after the dragon else it is a 1 fleet stopper
Edit- ter bs is the only fleet that has an ally eta 1 fleet stopper def option many will avoid ter for this reason |
Re: r77 ship stats proposals
Emp was lowered from T1 170 => 160 & T2 130 => 125
Bolt thrower was nerfed in AC/DC and now has same init as dragon. CR BS always has had the ability to be stopped by ally fleets, can't make them unstoppable either. By making it suicide def on a lower AC DC i hope it's more playable now since defenders need to throw alot more value at it while they can loose alot too. |
Re: r77 ship stats proposals
|
Re: r77 ship stats proposals
Bolt Thrower and Peacekeeper both are BS firing at BS.
|
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Alot of work has been done behind the scenes the last few days thanks to a very involved community
For one a 5th race was added to the R69 set which only had 4 races In order to make this happen some rebalancing had to happen, too much to all list up Everything is now again on the beta server and available through the previously posted links Looking forward to your feedback |
Re: r77 ship stats proposals
List of changes after eorc:
Recluse: changed eta 13 => eta 12 Scarab: Emp vs BS => Norm vs Co Bolt Thrower: Removed Harpy: added ter anti fi in co class Vindicator: ship changed from anti De => anti Fi De Mantis: De t2 removed Cutter: Fi t2 removed Lancer: added as cloaked anti fr for co class |
Re: r77 ship stats proposals
Another defensive round coming up with these changes.
:down: |
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Quote:
This is set is a pain in the ass to defend with just needs the final kill switch flicked on xan fi |
Re: r77 ship stats proposals
Quote:
The way I see it there are 3 races that will be flocked towards: Zik Cath Ter This set favors these three races WAY too much. |
Re: r77 ship stats proposals
there are only 2 clear strategies to play.... cruiser zik/cath or xan with def planets ... bs isnt a viable strat v cr and de is underpowered
|
Re: r77 ship stats proposals
Quote:
The issue was Xan FR attacking as Fi (wether there or not soaked up all the emp against Fr) it was something that massively overpowered xan. It's been addressed now tho |
Re: r77 ship stats proposals
Quote:
I don't need to discuss with the same idiots, on how to make it more defensive for my own selfish reasons round after round. Either you guys are just playing beta to as I've told Jintao earlier; * Looking for holes to fill in different strats * Getting an edge through stats The beta server should be for pa staff only, and nothing but. They can play around on it during rounds imo and actually be prepared for future rounds. |
Re: r77 ship stats proposals
What’s wrong with bs?
|
Re: r77 ship stats proposals
Quote:
I'm sorry we aren't currently handing out medals for being a twat. What was meant was you missed the indepth discussion about the ghost because you weren't there. I dont think anyone seriously discussing the stats has used anything more than a bcalc to prove a point. I am in complete agreeance that beta should be solely for finding bugs in New/revamped features by a selected team of testers. |
Re: r77 ship stats proposals
The latest changes are:
Harpy: Moved phoenix t2 (de) to harpy De attack fleets: swapped ter & zik inits Beetle: Swapped t2 (fr) with viper t1 (de) Mantis: removed Phantom: Made weaker (ac/dc) Banshee: Made stronger (ac/dc) Fireblade: removed Spectre: T2 vs de added Pirate: T2 (de) removed Investor: T2 (co) removed Recluse: Is now same init with banshee & ac/dc reduction Think those are all the changes. I'm happy with the set as it's now. I hope to at best only tweak a few minor ac/dc's from now on |
Re: r77 ship stats proposals
xan will be fast food for DE ships :D:D:D
|
Re: r77 ship stats proposals
It's been a few days without comments and those that have seem satisfied with the stats. Guess it's time to lock em in and call em final so alliances can start planning.
A big thank you to the community for all there input. Without you all the stats wouldn't be where they are today. May it be a fun round for everyone. |
Re: r77 ship stats proposals
Quote:
Don't blame the community!!! ;) |
Re: r77 ship stats proposals
I look forward to playing these stats
|
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Perhaps the Scarab could be eta 12, or 13 at most?
|
Re: r77 ship stats proposals
Quote:
Also doublechecked the rest, cutter was supposed to be eta 14 not 13 |
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Quote:
Its a hybrid of r69 and jintao editing |
Re: r77 ship stats proposals
Quote:
|
Re: r77 ship stats proposals
Quote:
|
All times are GMT +1. The time now is 12:50. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018