Oh my lord
This ship production thing has to be the stupidest most idiotic new feature ever implemented on the entire internet. WTF is the point??
I want to build 10k co and it will take 11 ticks!! On priority 1 ship production!!! I guess I won't be prodding out of any incoming this round! If I only wanted to build 500 co it would take 8 ticks! What is this?? Is someone trying to force people to quit this game? You don't implement stupid stuff like this on your so called "marketing round". DAMMIT! |
Re: Oh my lord
Build factories?
priority 1? Chika, are you trolling again? :( |
Re: Oh my lord
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No. So let me get this straight, the more factories I have, then the faster my ships will produce? |
Re: Oh my lord
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Re: Oh my lord
ok. i didn't know that. Still gay, but that is better than nothing.
peace |
Re: Oh my lord
Yeah because this topic hasn't been covered extensively enough already - it really really really needs a whole new thread.
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Re: Oh my lord
I can make one if you want it Tomkat
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Re: Oh my lord
If chika didn't understand, the average noob who doesn't participate in the metagame is doomed.
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Re: Oh my lord
Tbh, for me at least, the new production/research/construction systems are among the worst new ideas to be implemented.
The system was perfectly good as it was, particularly with the importance of population/government. |
Re: Oh my lord
it's not just you
if the game was a bit hard for the newcomers to follow, with all the races, and the rather complex ship stats, this will just totally baffle them, as it has me. i don't see the need for this, and i'm pretty sure i'm not the only one. this is one of those changes that lasts a single round because of the major dissapointments it creates good work :salute: |
Re: Oh my lord
There's nothing wrong with construction and research, they are pretty intuitive.
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Re: Oh my lord
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I like it, learn to use it. |
Re: Oh my lord
what, it did force people to rethink their tick plans ?
minimum 3 factories to have decent prod time... so be it. |
Re: Oh my lord
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I still think production has been nerfed. Research hasn't greatly advanced much, and the only intuitive thing about construction is to que constructions. This just appears to be a feature that was made for the sake of adding on a new feature. It doesn't appear to add any real value to the game, or the way we play the game. |
Re: Oh my lord
"I don't see how this is better than the way it was", is not the same as "I think this is worse than the way it was". Besides, I do see things that have improved since last round.
Personally, I like how there are no longer 'optimal' values to put your population on. Last round there was no point to put your population for construction on 33, it would take just as long as with 26. The same applied for research, but the optimal values were different for each research. This meant that you would either spend 30 minutes calculating what the best value to put your population for research on, or use an external calc of some sort for 15 minutes. This round, you can just put whatever percentage population on research you like, and any excess points are used for the next research. Same applies for constructions. This, to me, is the major advantage of this system, as opposed to last round's. There is no need for yet another external calculator, to add to the list already required. That said, it seems the vision that led to this improved research and construction has completely passed by production. It's complicated and unintuitive, it's different for various races and various governments, and I'm not sure what the goal of changing it was. The problem with production is that, to self-cover, its eta needs to be exact, which can make for a lot of order tweaking, while for research and construction, the need to do so is not so pressing. Besides, you have the freedom to halt and resume research, so you don't really need to get up at night to start a new one. Just start a new, long one when you go to bed, and restart the old one when you wake up. This is a freedom you don't have with production. You can't halt and resume incomings. By the way, queuing constructions has been implemented since r21. |
Re: Oh my lord
it'll go for next round i presume, the complete buffoons who are known as the pa team don't have enough pride to swallow to have got it out for this round already
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If people have ideas for enhancing the current systems for enxt round please do suggest them on the suggestions forum. |
Re: Oh my lord
Not fond of the new productionscheme either, but another thing that annoys me is research in roidmining.
Do we realy need 20 steps in roidmining research?. 1-3 would be more then enough :( Ie 1. > 500 2. > 1000 3. 1000 > |
Re: Oh my lord
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the best thing that I have read in long time |
Re: Oh my lord
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This way, I can happily queue up a couple of constructions in the evening, and have them both finished by the time I wake up. Research is even better - I currently have 3 researches ALMOST finished (2 ticks left) as I just turn them off when I go to bed, and start a long new one (if I know I won't be using the computer for 6+ hours). Then in the morning, when I'm at the computer, I finish off all the ones that are left. Bingo - the same result with little to no effort! This new system is really nice - well done PA Team. |
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Re: Oh my lord
hct is good, research is getting better, cons are getting somewhere, production is hilariously badly misguided
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Re: Oh my lord
Heh, top guys my ass.
HCT research has nothing to do with how good a player is or not. Its just one more annoying and long thing in a game thats loosing its appeal to most people. |
Re: Oh my lord
i actually agree with allfather on something...
i'm so going to hell for this |
Re: Oh my lord
Personally i like most of the changes made past and this round (so despite what you think Cin, you and the rest of PaTeam have done a good job), specially the potential they have (as already has been mentioned by Tomkat here and on the suggestions forum). I just think that some things, like production, could be balanced better and/or made easier to use and understand. Tying production to factories makes sense to me at least, the only downside is that in its current form its quite hard to predict the influence of more factories on one order (without having to calc alot).
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Re: Oh my lord
I actually quite like the new research/ construction/production. Though I agree with Allfather, they could do with removing some of the HC researches. Not necessarily down to three, but they do seem to increase too slowly.
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