Roid mayhem?
With the spirit of freshening things up a little, I'd like to suggest a small change for a future round..
One random asteroid per tick for every planet or, if it's easier to code, one of each type every tick. Lower research points for mining techs to counterbalance. Meaning all inactives are still good targets, costly initiating will be minimised, smaller players will not be as disheartened.. Just an idea, any thoughts on improving this? |
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Sounds a fun variant, maybe test it out in a havoc/christmas round to see how it impacts things.
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yer I like the idea worth running in the xmas round
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1 of each roid per tick is quite a lot. That's 72 roids a day, 504 a week, 3528 a round. That's more than anyone had at any point in Rd 72, it's more than quite a few galaxies finished with!!!
You need maybe one of each every 2 hrs. That's 36 a day, 252 a week, 1764 a round. It's not enough to make you competitive whilst doing nothing but enough to keep inactive planets fat. If there was a 'exploit' worry with farming inactives etc then possibly have it so it needs to be collected or 50% will pay out automatically every 7 days, something like that |
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It does indeed, Kaiba.
This would of course be balanced by the fact everyone is getting them, nothing unfair there :) Or, another suggestion.. One asteroid of each type per tick if a user is under 500 (750, 1000, or any chosen amount of asteroids) in total. |
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This is a bad idea. When inactive planets have shittons of roids, that's all the active players will attack. There will be (even) fewer wars and the game will be less fun.
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It means there will be more roids in circulation. Bigger landings - Better targets = More fun |
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Where the roids come from matters.0000
(I put some zeroes at the end of that sentence so you'll like have more fun reading it.) |
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I object to being called brainless.
Anyway, if we're all done tone policing, the point I was making was not that there will be individual inactive planets with shittons of roids, but that there will be a shitton of roids to be had on inactive planets in aggregate. This will change the balance between getting roids through warring planets/alliances relatively close to your own score/rank and easy 3-fleet bottom feeding inactives near your bash limit, in favour of the latter. Personally, I think that'll make the game more boring and less fun. |
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Actually mzs post is completely on point.
We actually steal a percentage of roids, the amount stolen is only relevant in that the more roids people have the bigger the gap between those who keep them and those who don't gets, creating a boring environment where a few people pull away from the rest and are able to get a position quickly where it's hard to take those roids from them. In a round with less roids the incentive to roid is higher as it is more about capturing the roids (xp) rather than what those roids give (value). This creates a more dynamic environment with lots of position swapping and combat. So more stuff = more fun is wrong. More competition = more fun is more accurate. |
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I hate to quote myself here but..
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Some of you seem concerned about this being unbalanced without offering an alternative solution ..we have invisible ships flying about, this is marginally more unfair than lowbies generating additional rocks each tick! :D Quote:
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Probably deserves another thread, but what about re-introducing the bot-planet galaxy I think used to be 1:2?
They had some roids, built some ships, and half assed defended each other. Active planets have enough incentive to remain active. Not sure what the criteria are for planets to enter c200, but might aswell just do away with that and let idle planets essentially become 'farms'. |
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I think our differing opinion stems from the following: You believe by bottom feeding a normal planet will reap more rewards then by hitting up or hitting a normal active planet. *Normal being your avg ND planet logs in throughout the day, maybe wakes once a night - playing for value & XP* I believe a normal active planet will bottom feed a little for sure. However they will need to hit elsewhere for XP especially as Value increases etc... |
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It is getting harder and harder to pick off planets in smaller tags. As the influx of new players doesn't increase. Players are getting more clued up with the game & defence has become Universally more profound. Inactive planets will simply not have the value / score to be targetted by top planets. Especially in the forthcoming, I predict, value round. They will feed the Universe more roids though as weaker planets in the lower tags will be able to gain more roids - attack more with better profits & generally enjoy the landing aspect of the game a lot more.. |
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Also you are aware you completely contradicted yourself saying its going to be a value round and then saying there will be more lands. These back up stats have got to be one of the worst I have ever seen. Only people clinging onto the love of their race will stop this being a 100% de fort round. Good luck with that! |
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Kaiba, there's no guarantee compromising would've resulted in the selection of your set, but a more flexible attitude would've certainly increased your odds. Turning around and passing the blame to Jintao while ignoring the part you played by refusing to make his other option more palatable is dishonest.
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I also think you are, either consciously or subconsciously, misrepresenting the argument for adding the third pod; it's not that most people would resort to cheating (though some certainly would and be at a bigger advantage than usual because of it), it's that without access to a third pod, strategies to land reliably would be severely limited. Take Terran for example: it has no partner for either of its attack classes, and both have a ship that prefires it (one with barely any losses, or even stealing at a slight value gain depending on Ter composition). Without Cat De finding pods, the best it could do is team its De with Zik Co. All that being said, I'm not sure why we went with R70s stats and made them worse. I'd have much preferred your flawed stats than play De forts with everyone. |
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As Patrikc says there is a plethora of other sets that could have been played, this one was a poor choice. Fort stats are dull with this playerbase, in a summer round even more so. Can you genuinely say this set is more appealing or compelling than what I offered? I think the answer is no. |
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You're probably getting tired of hearing it, but since you keep asking me to repeat my opinion... My issue with your set was never about quality or balance or appeal, but about how profitable they made cheating.
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I am not bored of opinions and I actually appreciate the concerns. I personally find them unfounded. There was an exploit with def xp, only one guy took advantage more than was considered fair. There was a way to stay c200, only 1-2 people did that. You could fund a galwin off covops, only 1 person in 1 gal did that. You can ALWAYS bash the hell outta noobs and stay small, waiting for your escort to greatness, only 2-3 same people did that. 1 guy got his bp to donate all to him at tickstart even! It's a recurring theme here, not even a handful each time, no huge underground club, no sophisticated network of devious scroundels. Just the odd person or persons time and time again, bending and breaking the rules as we know it, all with 1 alliance in common. |
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Might be time to split this thread, since the OP has gotten lost.
No one has addressed my points, so hopefully we can part ways there. |
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I believe there's still sufficiently many people willing to cheat for advantages much smaller than receiving a whole new roiding fleet that it's a good idea to avoid unnecessarily incentivizing it. Having utterly failed to answer your question, let me ask one in return anyway: why were you so insistent that the third pod had to be stolen? What about that was so important that you'd rather have your stats stay 'pure' than make them more palatable to the people who objected to that feature? |
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In equavilent to inventing spaghetti bolognese and being told I need to change the pasta to rice. Just not going to happen. |
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But if you say not having that third pod is fundamental to your stats, then perhaps it's best not to use a fundamentally flawed set. |
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Surely we should be doing stats 2 or 3 rounds in advance anyway?
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no, we just reuse the old stats every 3 rounds now!
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