Isils round 60 stats
Hello.
My soon-to-be-revised r56 stats are now up on the beta server. http://beta.planetarion.com/manual.p...n=174992789266 Feel free to come with feedback. I will certainly be looking at cath co as I recall them being very strong in r56. I am also looking at improving the crbs fleets. Any other feedback is appreciated, I hope we can get a contructive discussion going. |
Re: Isils round 60 stats
I believe BS/CR x FR/DE was well balanced. Imo the best approach to reduce CO powa would be to increase CO ships E/R, Bettle efficiencies towards FI seems to be on an average level of 165% which is similar to other rounds and don't need to change. I suggest Beetle's efficiencies towards other CO were reduced to an average of 95%~100%.
|
Re: Isils round 60 stats
I think these stats dont need to be adjusted.
CO shouldnt be nerphed, all the CO allies that round got shafted |
Re: Isils round 60 stats
I like fortran's suggestion. I would also suggest switching the targets on the Wraith. It fires after Phantom anyway, so it's not useful as anti-Fi ship, and with T1 Co it would work very well in a Fr + Broadsword fleet, which would encourage more people away from Fi/Co.
I don't like the Spider. It fires after both Fr-based anti-Fi ships, and its eff isn't sufficiently awesome to warrant investing in it. Might as well make Scarabs instead. I'm not really sure how to fix that without overpowering Cat, though. Beyond that, I'm not really seeing a lot that needs improving. It's almost like I was involved in making these! |
Re: Isils round 60 stats
Well spiders do have some inherent advantages;
-lower eta -can be used as flack if you get cat co inc But yes, they're not the best ship around :p I agree on the wraith, targets switched. Any suggestion on how much to increase other COs E/R? |
Re: Isils round 60 stats
I can't help but feel like Zik Cr needs some help - it's the only fleet that is fully ST. Perhaps merging two of the ships, even if that means increasing initiative on one, would make it more attractive.
|
Re: Isils round 60 stats
The emp eff is right where it should be.
as a emp player id not play with lower than 170% eff |
Re: Isils round 60 stats
I should lower it to get you to try something new then :)
Anyhow, it's not the emp eff vs fi that would be lowered |
Re: Isils round 60 stats
Quote:
Id try start in the other end, make CR/BS more effective vs CO and key FR as it is |
Re: Isils round 60 stats
My take on the Cath and CO that round.
Spores strategy was decide pretty early, long before the round start. It was gonna be FR + Cath CO. Now usualy with cath its usualy two ways to play it in my view with stats like that. Either is rank whore CO, who will easily gain roids, and will have good enough defence to keep em for a long time untill their value because very high. This works very well with the fast research they got, and their value is usualy build up fast with Income from roids and cores. Other option is support cath, wich will have the much needed beetle to fetch of other cath CO incs, and xan FI inc. Obviously that will reduce the size of the targets you are able to solo roid, or the amount of targets you can take each night. In modern PA, single battleticks, the EMP is far stronger than it was earlier, and in most "balanced stats" you will need either CATH or ETD to make a reliant ship strategy looking at the defensive perspective of it. If you start nerphing cath untill its not realy worth while going for it, or start stripping it for EMP ships(more normal target ships) the stats either goes into ultra defensive or ultra offensive in my view. Do what you like with the stats, but the race ratio of the top planets is usualy down to alliance strategies, and the fact that cath is zero loss due to the EMP usualy gives EMP planets a bigger chance of ending on the top in stats like these. |
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
What worries me slightly about reducing the Beetle's eff is the fact that it's cath's only anti fico. If they had another ship that was anti fico it'd be easier to justify the reduced efficiency of the beetle.
|
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Would it be terrible to add a De -> Co or De -> Co/Fi ship? That would essentially give Cat a third roiding fleet, make the Spider useful, and make the Beetle less the be-all end-all of anti-Fi/Co. But at the cost of allowing Cat to stop all roiding fleets except Xan Fr, Etd Fr, Cat Co and Cat Cr with just 3 ships, all De...
Quote:
|
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Comparing r54 and r56:
R54 E/R Cost Cost / ER Cost / Gun Phoenix: 80 390 4.875 - Cutlass: 73 340 4.658 - Beetle 81 325 4.012 46.43 Average Cost/ER: 4.515 R56 E/R Cost Cost / ER Cost / Gun Wraith: 63 210 3.333 - Lancer: 73 270 3.699 - Cutlass: 79 355 4.494 - Beetle 76 299 3.934 37.37 Average Cost/ER: 3.865 The difference between R54 and R56 average Cost/ER is -14.4% while the difference in Beetle's Cost/Gun is -19.5% making Beetle at least 5% more efficient in R56. I don't remember if Pegasus as an anti-CO was that important in R54 which could be a handcap not present in R56 to CO fleets making them look like overpower. |
Re: Isils round 60 stats
R54 was broken, but fairly entertaining stats
|
Re: Isils round 60 stats
Quote:
Quote:
Look at the full picture: T1 Eff = [Beetle guns] * (1 - [Target ERes]) * [Target cost] / [Beetle cost] T2 Eff = 0.6 * [Beetle guns] * (1 - [Target ERes]) * [Target cost] / [Beetle cost] Here's the Beetle in rounds in which it fired at Fi/Co, skipping rounds in which it did so 0 loss: R56 Phoenix: 91% R56 Beetle: 115% R56 Wraith: 125% R56 Cutlass: 120% R56 Lancer: 117% R54 Phoenix: 101% R54 Beetle: 80% R54 Cutlass: 119% R52 Beetle: 109% R52 Thief: 96% R51 Beetle: 137% R51 Cutlass: 125% R51 Defender: 132% R50 Beetle: 109% R50 Inforza: 96% Average: 111% Average in R56: 114% It would be a good idea to reduce Beetle T2 effs to about 105% in a set of stats in which Co was powerful the last time we used them. We certainly should not increase their Effs to 130%. |
Re: Isils round 60 stats
CO wasnt overly powerfull.
The alliance that went full CO got shafted. Spore and Vikings were CO/FR and CR/BS based mostly. Nerph the viper, make beetle more powerfull, against itself for sure. You cant start reworking stats in the wrong end. |
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
The lack of DE in the universe was what made the beetle so overpowered in that round.
We saw some fleets with 2 million+ beetles and 100k viper. Making DE a little more viable may push these in the direction you are looking to go. Just my 2 cents |
Re: Isils round 60 stats
3 pods for either ETD or CATH might solve this.
|
Re: Isils round 60 stats
I distinctly recall many of the bigger caths having almost purely beetle fleets, yet not getting roided, I presume the alliance dynamics were the cause for this.
|
Re: Isils round 60 stats
Quote:
All CO def was FI/CO |
Re: Isils round 60 stats
My 2 cents...
Yes to 105% Yes also to Cat De No to 3 pods, we have ship stealing to make a 3rd pod class. These stats will play different even if you left them the same. There is a completely different political outlay now to 4 rounds ago. The fact that butcher is going on about two alliances that no longer exsist shows that. Mz stats which were played in 50 and 52 (I think) played out very different with minor changes.... |
Re: Isils round 60 stats
They played out exactly the same.
ND comming out of no where suddently winning. Both r50/52 were piss poor, and stats that wasnt very popular iirc. I wouldnt mind that isil teared up the stats to make em more suitable for defensive play. That could aswell be giving a 3rd roidclass too one or two raced |
Re: Isils round 60 stats
Quote:
The stats and strategies were very different over both rounds. Hardly anyone played Terran in rd 50. In rd 52 it was much more heavily played. Completely changing the dynamics if the round in a ship build sense. Mzs Stats were actually probably the most popular set(s) of the past 10 rounds. Shows how warped your perspective is. Everyone had the decency to give sensible comments on your stats now stop being bitter and give sensible comments on isil's and stop trying to derail this thread you sad little man |
Re: Isils round 60 stats
These stats are suitable for defensive play, just that the best defensive ships are outside of roidclasses
|
Re: Isils round 60 stats
Quote:
Cath was included in the "top allie" strat for spore cus they were dependant on the emp |
Re: Isils round 60 stats
Quote:
Making DE more reasonable is easy fixed with adding another DE race. Cath would be good |
Re: Isils round 60 stats
Quote:
The init changes sound reasonable with that targetting. With Co/Fi targetting I'd probably want the De and Defender to fire at the same time. Quote:
The init changes sound reasonable with that targetting. With Co/Fi targetting I'd probably want the De and Defender to fire at the same time. Quote:
|
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Quote:
But as I said, I'm not leaning either way in a strong fashion. |
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Wait, you don't think cath should get a de pod if I give them a DE anti fi/co?
I didn't think about that tbh, but I guess that's what you're saying, and it's not a bad idea. SHouldn't be too hard for caths to covop some DE pods if they want some. |
Re: Isils round 60 stats
Changed currently lined up;
Increase the E/R of the Lancer, Wraith and Beetle (slightly) Give cath a DE class ship anti FI/CO (or CO/FI) |
Re: Isils round 60 stats
Quote:
Pods included ofc. If the goal is to make CO less powerfull, you need to do something with its strengths last round, wich according to Isil was that nobody was going for DE class ships. |
Re: Isils round 60 stats
Quote:
"asymetrical" is not a big problem in how stats play out. Increasing the EMP resistance of cath CO is not something you should look into doing, it does not solve the problem with ter/zik DE setup in these stats. imho |
Re: Isils round 60 stats
what ter/zik de setup problem?
|
Re: Isils round 60 stats
Quote:
Instead etd/xan FR can, only stopped by emp, and not all: defender is outinitted by ranger. |
Re: Isils round 60 stats
I'm not disputing the fact that the DE fleet can only roid two races, what is the problem with the changes I've proposed? Don't they potentially help the DE fleets?
|
Re: Isils round 60 stats
Quote:
Why would you go DE ter/zik DE over etd/xan FR. Any xan FI def fleet, no matter how big, will prolly one way or another force a recall. So ETD/XAN FR combo wont be having problems with DE incs, they simply would stay far far away from hitting any XAN/ETD heavy alliance. These stats have too many fundamental flaws for making DE class doable, unless you are gonna make it asymetrical or start all over again. Its just my opinion, im sure Kaiba will tell you im bitter or clueless when it comes to stats. Add a cath DE pod/roid fleet, it might be the only good option you got if you are gonna rework r56 stats. Id actualy advice you to start all over again with a diffrent view on how you orignaly wanted the stats from r56. |
Re: Isils round 60 stats
Quote:
If you think you got the solution, put it up in the stats so we can start pointing out other "major flaws". |
Re: Isils round 60 stats
Quote:
I like how you advice me to start over again on my set of stats that are actually GOOD, while you refuse to make any sensible changes your set which isn't close to as good :D One reason to go DE over FR is that the DE fleet targets 5 classes, FR only four, means you can build one less ship. I'm not adverse to giving cath a DE anti FI/CO and also possibly a pod, but I want to have a constructive discussion about it, i.e no comments from you please. |
Re: Isils round 60 stats
Quote:
|
Re: Isils round 60 stats
Yes, but this is a problem with EVERY SINGLE SET* of stats, one class has to be weaker at attacking, but ends up being good defensively.
My worry with giving cath a DE fleet is that DE fleets will be too popular in the universe, which would lead to a very defensive round in my opinion. * feel free to find one in which this isn't the case |
Re: Isils round 60 stats
Quote:
It's almost like an achievement for effort, which is a good thing |
Re: Isils round 60 stats
I have had a fiddle round with the calc for about 30 mins and I think there isn't anything that stands out as super OP. There is weaker teamups and stronger teamyps but that is pretty natural in PA. I like how paper thin Xan Fi is. If you have the value you can 'survive' as a Xan Fi planet but its not viable like it has been recently for XPwhoring or like it was going to be in the rival set to yours.
Cat de would be a nice way to force Cats away from spamming beetles, although I think the eff still needs a minor nerd, 5% or so like what was suggested |
Re: Isils round 60 stats
Quote:
What is unusual is that a teamup should bring so little advantage. In this instance what do they gain out of it? Zik gains from having Ter that the Marauder and the Dealer does not fire before the team, while the Ter gains that the Harpy does not fire first. This seems pretty pointless when Etd still has two ships (admittedly emp) firing before the team and both Ter and Zik one. It therefore does not really add to the targets that De can attack by teaming up. |
All times are GMT +1. The time now is 04:04. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018