Re: Support planet rule
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If i take a look at the support planet rules i would violate some of them just by playing "freelancer" with a light connection to friends i played along with. For example. Quote:
And the 3 times limitation harms my gameplay freedom. If i would chose to play a round unallied to not get involved in the alliance stuff and would be willing to help some friends that are allied if i got in the mood and possibility to do so. This rule could obviously collide with my desired playstyle. The funny part is the "***" obviously by creating this rule the creator of it was aware of this fact. Quote:
Ignoring the fact that such rules tend to not be applied after all under this circumstances. Well back from this to the OOT def. If you would get rid of it you would erase all crossover ally cooperation. You would force any none allied player into in gal stuff regardless if his unboundness is his own interest or because he can't get into a desired ally bunch, besides this maybe a way to get a foot in the door to join an alliance if you show your willingness to help this way. etc. Another reglementaion in the downward direction. And because of what ? Beeing upset about rare OOT def or ally blocks that actualy coordinate out of tag def as strategicaly depth ? In all the rounds i played i had no real problem with OOT def anyway cause it was rarlely the case. Most of the support planets weren't even big ones because the effort into playing them was limited and therefor the benefit of their def were limited , too. Guess JBG was refering to this one allready. *shrug* Quote:
You can outrun the OOT def if you are clever enough to use it. If you cut the lower requirements on research and the mainly strategical reason to go fi/co as advantage in strategic reasons in general it maybe become one but would still be a weak one compared to the times i encounter this during the rounds i played. The stats compared to general advantage of the lower eta and therefore less reaction time on attack fleets are mainly the reason to choose it this way , besides you can still obey this none the less. And i wonder why you want "freedom" in this way with limiting "freedom" in another way (like the freelancer way i actualy did play in some rounds). You would take strategic depth out of the game and restricting gameplay options (wich the actual support planet rules do allready ) for limiting an ignorable sideeffect or beneficial coordination from alliances in general. :rolleyes: Bit hypocrit i guess. |
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The first of these can be addressed by hardcoding. The second can never be addressed, and neither can be planet sharing and I am pretty sure there are a metric arseload of people doing both these things, so really worrying about any rules in planetarion is pretty insane. |
Re: Support planet rule
That is simply retarded. OBVIOUSLY a player playing in another tag is not a multi, MHs can see that planets are being run seperately, if I want to defend newdawn, or Euph, or App even 4 or 5 times a week, who the hell is anyone to tell me I can't?
Why would I be suspected of cheating on some level just because I'm choosing to defend somebody else other than my alliance for a week? Idiots. |
Re: Support planet rule
Kenny, my tag has x planets.
I have one, but the tag is now full. I get an account on some machine from some cheap hosting company. I then make another planet which could be in another tag, and use it to defend the ND planet. Provided I am careful, multihunters will never know. It is not rocket surgery. I have just signed up for an ISP that does ipv6. If PA get ip6 aware servers, I will show you punks some multi-ing. <---this bit isnt serious. |
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Re: Support planet rule
I couldn't help but noticing Paisley attacking a nearly fleetless scanner with 700k cath co.
Really having priorities aren't we Paisley? |
Re: Support planet rule
and what does that have to do with anything in this thread theam?
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The fundamental differences between attacking and defending The main planet doesnt want his nice support planets to take up the nice roid cap if he can land it alone. (if it is a Fleetcatch I am sure they will come in handy to add to the required defense tolerance needed to force a recall) With defense support planets in comparision to planets that play properly can be regarded as expendable if they crash, retaling isnt much of a deterent to force a recall. and surprisingly they can be respawned quite easy. And have the required def ships on demand whilst an intag ally member might have the required ships out on attack/returning. Quote:
Was you serious / was talking shite or were you just having a laugh? edit Quote:
and I wish I had 700k co Anyway it is going off topic. Quote:
Aswell as the support planet Isnt Ingal and in the same cluster to the target. Your fi/co fleet has a eta of 8 in base (eta 7 when it goes "red") The Out of Tag (oot) from the target can only do an eta of 8 which means they cant do the eta and hence cant interfere with the landing. If you launch say a frig fleet. Which has a eta of 9 (eta 8 when it goes "red") The OOT def cant send frig/de/cr/bs as it cant make the eta however it can send fi/co class anti frig to the target within the eta. the Only way OOT def can defend against a fi/co fleet is to predict the landing tick via getting a jpg of the target and have a guess at the landing tick and set the mission accordingly. Fleetcatches and catching a higher class fleet out of base (your fi/co fleet is eta 7 to attack when the targets de/frig fleet is eta 8 return) cant be sent recall and sent again as the timing has to be precise. Any questions? |
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So, after let's call it "a while", I'l make a post on the forums again.
There as actually only been typed a single sensable reply in this thread. Quote:
So, haveing the rule hardcoded would problly lead to even less variation in the game, as you would botleup the unpredictable factors. And quite effectivly ruin suprices/attack's/the urge to actually try to get some defence from friends. And here we are on the point, the scarping of the rule. Why? Allowing pepole to actually play again. Versus haveing to follow tre-four actions over and over agan. Actually the actions would be the same, but with a bit of variation. Why again? Variation creats fun! :) |
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so, the only sensible post was on u dont really agree with?
theres been several here who has said to just get rid of the rule entirley :p hardcoding things sucks. |
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As to JBG latest reply: Quote:
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I donīt bother about spies really, as you said they need to participate in the actions of the alliance they spy on so their options for sending support fleets to their real alliance are rather limited if it isnīt ingal, which would be fine anyway. Iīd still like to see proof on a relevant use of support planets though. I said earlier I canīt remember seeing it much at all for a long time - keep in mind I donīt consider the cooperation of two allies as "use of support planets". In the end, I think one of the basic question in this discussion should be whether support planets are an issue at all or not. |
Re: Support planet rule
Oh man. This whole attempt by some to want to capture the game as it is 'supposed' to be played in their eyes with rules and whatnot is funny.
With funny I mean that I get an almost uncontrollable urge to poke my eyes out with a glowing red-hot spoon. Part of the charm, which some are desperately trying to remove, is the meta-game. Personally I dislike alliance tags, as I have an irrational nostalgia for the old ways, but the way things go now are good enough. |
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If we can agree about how easy it is to cheat in this way, perhaps we could agree that it is at least plausible that for every "incompetent" cheat that is detected (and there are a few of them every round) there might well be one or two who are not incompetent? Humans are extremely resourceful creatures and exploiting opportunities to gain a competitive advantage must be one of the strongest drivers of human development since the species first appeared on earth. I think the "flaws" (I see them as such) in the game design which I have referred to provide incredibly rich opportunities for exploitation. I would therefore be incredibly surprised if there weren't a lot of people exploiting them. |
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The problem is that cheating "effectively" takes so much effort
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Oh come on, who am I kidding?! ;) |
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Well no, back then it was a game played by tens of thousands of people, most of whom didn't know each other at all, with actual prizes (albeit shit ones) in an atmosphere which tacitly condoned cheating due to the fact it was hilariously open within every alliance community. Almost everyone I knew back then cheated and nobody gave a shit. That's just not the situation now. I mean, take someone like mista who had logins for half of the t100 planets in r2. He can't even run his own planet these days never mind account share effectively.
Edit: Upon rereading your post I think I misconstrued your post, originally it sounded like you were making a sarcastic counterpoint but are you actually agreeing with me? |
Re: Support planet rule
People still cheat, it's just not the kind of multi-stuff we used to see. Back in the day everyone had their own planet for scans, two or three for attacking with and a host of farms across the universe. I don't think people do that anymore.
These days, farming only really happens when someone deletes their planet so they can late start in a fortress. They let their buddies roid the planet out before they delete it. They might also start their new planet before the old one is gone. Also, at the end of the round, the crap planets leave tag, split their ships into three easily beatable fleets and crash on one of the ziks in their alliance. It's cheap, but it doesn't really affect the credibility of the entire round. It just makes the planet rankings meaningless, at least at the very top. I don't really believe most of the huge top ten ziks got their beetles and xan fleets legitimately. I guess I don't know how much I care either. I wasn't going to be in the top 10 anyway, and two hours after the round is over, no one remembers who won. Besides, if you're cheating so you can win an internet game with no prize for the winner, you might need to reevaluate how you measure your self-worth. |
Re: Support planet rule
You have been weighed, you have been measured, and you have absolutely been found wanting.
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Re: Support planet rule
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http://game.planetarion.com/show_new...xmjjtz8i1k4qhc http://game.planetarion.com/show_new...62aoyora8n00r7 http://game.planetarion.com/show_new...8erhccozc6jjqe http://game.planetarion.com/show_new...8iw53ociitknh1 http://game.planetarion.com/show_new...wyiktx87n2alto There you go, all beetles I capped. That's one top 10 planet. I know all of ATRO's breps too, and he got insanely lucky on defences that were mostly DC'd by me, signs, eksero or someone from 4 8, so he had no influence there. I know eksero farmed inactive caths together with reese and got lucky a few times, he barely had cath crashes on him. I know he had a lot of luck in 6 9 (i farmed that gal too for beetles as you can see, but also for roids). That's 3 out of 6 caths with an explanation. Can you please keep your mouth shut or come up with some proper reasonable doubt about significant caps? Thank you. |
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Theam actually has more Beetles than I have ships (and I have a Cath co planet). :(
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I have come across plenty of cheats in my PA career and not just back in round 4. Maybe these aren't people who would actually cheat against a 5 year old at snakes and ladders, but would definitely not think twice about borrowing a couple of logins if it meant stealing roids from a very emotional player that is taking the game far too seriously simply for the lulz. I am not saying that they are a majority of the player base, but I think that there are more than enough to have an impact on, for example, a committed honest player in a fairly lowly alliance. |
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Disclaimer: I have not played this round, and have no evidence that any player has done anything that wasn't 100% within the rules of the game, but given the discussion I just couldn't resist:
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