game within the game
since the implementation of bot planets seems not to be enforced i was thinking about what to do to add more asteroids to the universe.
and here is the glorious idea: add a game within the game what? yes, a round with its own goals/winners, starting at a later stage of the round - all happening in the active universe sounds good? but how the f**k ? lets say at tick 500ish the outer rim of the universe (c100) gets explored and planets are formed of escapists, refugees and new civiizations exploring the stars the signups start from tick450ish onwards, where you can choose between universe and outer rim -choose outer rim -then you get placed in c100 -until the first tick (at tick 500) happens 12 ticks later c100 gets shuffled and big outer rim galaxies get formed (15ish planets?) all planets signing up that way are upgraded (free) and have their own rankings - with winning galaxy, winning planet the education and infrastructure isnt the greatest in the outer rim, so there are no alliances, just your own galaxy as a source for defence you can attack from the outer rim into the old universe and also get attacked, with the downside of a tick additional travelspeed (both directions). obviously you can't play in the normal universe and also in the outer rim, but you can of course reset from the normal universe into the outer rim, why ever you would want to do that the outer rim galaxies, are able to ally, nap or wage war with each other (like alliances in the old universe) - so beware, as they might not be the easy targets you assume them to be. Ofc there should be free credits for the winning planet and stuff - just like in the old universe - but the round is shorter, as it end's also when the old universe does. that way we get 2 entry points into a fun? round within 7 weeks - eventually gain some planets, to be farmed by the bottom (but yet with a bigger chance to survive) - also it would be a nice chance for new ppl to explore the game as a free acount, or for others that will miss the first part of the round due to real live etc... Ofc you can late start now allready and watch yourself beeing farmed - but you will most likely not be able to win anything, when 500 ticks have passed - but in the outer rim you can ok so much for now (no im not stoned) enjoy reading |
Re: game within the game
worth looking into
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Re: game within the game
Interesting concept, could work well with some tweaks. It does wave a banner of normalized acceptance in front of bot planets though, which may not be behavior we want to encourage.
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Re: game within the game
implementation last round was to reduce the number of asteroids in the uni, more would be nice
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Re: game within the game
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1500 + 125*existing roids + 1.04^existing roids This would be so much better, and i'm not very good in math and spent the whole 5 min making it *if you wanted to be really smart about it you could ad in a variable about tick so the further you get into the round the higher amount of roids in the start you could init. (like affordable to 700 roids with a 3-4 day payback late round) **or link it to uni avg roids to lvl the playingfield for late starters |
Re: game within the game
Now you are speaking my language!
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Re: game within the game
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The only reason why i would welcome them btw. On the other Hand they would random up the game to much, as one guy gets retalled and another hitting them might be not. ADD a lousy AI to that and you have the downsides. With allowing - late Starters, ppl that Reset, Old Veterans that Check the game midround, New folks that accidently stumble over the Portal - to compete for something i think we would not just higher the amount of available roids in the universe, but also the amount of still actively playing Planets at tick 1000. I bet a lot of ppl Check out pa midround, but dont signup as the game is allready running, and Most prolly dont Check again. Now With a 2nd starting point, we could ADD those ppl to the playerbase. That beeing said i welcome higher init Costs, as it makes the game more attacking based If the Formula is perfect yet, i wouldnt want to Comment though |
Re: game within the game
I like the idea, mostly because people who want to quit after a bad start, may find here a reason to keep playing.
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Re: game within the game
Anything that increases roids would be good.
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Re: game within the game
What is so good about increasing the number of roids in the universe?
(If the answer is something along the lines of "bigger numbers are more fun", I'll laugh at you.) |
Re: game within the game
Bigger numbers are more fun.
(It makes attacking worthwhile, the less roids = the less losses you can take and the less xp you can gain, so any defence on smaller roid planets = quicker pull) |
Re: game within the game
I like the whole idea m0rph3us have you put it forward to any of the PA team?
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Re: game within the game
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Yet |
Re: game within the game
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Doubling the number of roids in the universe simply results in a doubling of fleet sizes, a doubling of losses and a doubling in cap rates; in the end it changes little, beyond making all the numbers bigger. |
Re: game within the game
In theory you are right.
Practically it doesn't work like that. If each planet gets 1 def fleet, with large roids attackers can often still land. With low roids, any loss at all make lands impossible. It is xp that can make the difference. |
Re: game within the game
it's not only about the amount of roids in universe, but also about the amount of actively playing planets/targets
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(Everything else you said is also wrong: XP sucks, !roidcost is king) Quote:
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Re: game within the game
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So you want to introduce crappy havoc without the resources at tick 500 and bleed it into the real round? Sounds crap tbh, ridiculously chaotic and I can see almost zero uptakers on this idea. How about this as a counter idea. Scrap Havoc, extend round to 9 weeks, decrease cost of inting to between old and new levels, remove ships from score formulae, make tags 55/60 counting. More time to war, more time recover, more roids in the universe, less threat to crashing, more interaction guaranteed. |
Re: game within the game
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Sounds like something to build from. |
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