R68 Shipstat proposals
Hey all,
Now that R67 shipstats are final, it's time to start looking towards R68 shipstats. Anyone who wants to propose a set should do so in this thread. The weekend of 11-12 june i'll look at the base proposals that have been offered. What fields do I expect the proposed set to have by than?
Again i don't expect the values in these fields to be final. They are meant to give a good impression of the kind of set you envision. Finally I would also like your submission post to include a few lines in which you describe your set and the ideas behind it. No essay's please! After the weekend of 11-12 june everyone will get a first feedback on his/her proposal from me and i'll select the set's that are in the running. Prefered direction of the set i'm looking for (You are not required to follow these, but you get bonus points if you do):
The goal is for appoco to announce R68's set as final at EORC. So people signing up to make a set should be aware they need to develop it during the round and not after the round has ended. Good luck to everyone and looking forward to seeing some good submissions. |
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This game with no back-story is just random numbers entered into a spreadsheet. |
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You can't imagine a war between fewer than 5 races? After last round, one could easily make a case for the Terran race needing to recover from its devastating losses.
Besides, PA hasn't been about its story since what, 10 years now? |
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Yeah, the notion that PA survives because of its rich lore and detailed backstory is ludicrous, frankly.
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My point wasn't about the number of races but about the lack of any distinction between them.
And yes, I agree that the back story has been almost erased over the last few years - I'm just objecting to losing it altogether. |
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1 race
Diverse tree like in past |
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Put my "zikonia has fallen" set up for competition, herewith.
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I don't understand why so restrictive other than being balanced? Why have zik not allow to steal into a main class? Given they don't get value bonus from steals anyway surely it's a strategy tactic?
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Lets say hypothetically Zik can steal into fi/co/de/bs, but not fr and cr. Etd then also has a steal ship that steals fr. That is fine. However it is not fine if that steal ship is a fi/co/de/bs ship as that would allow Zik to then steal on into a class that they cannot normally steal; fr. So that Etd ship stealing fr would have to be a cr ship (having ships steal themselves is not good so best not be fr!) Someone correct me if I am wrong. |
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As far as I understand it, that is correct (but dumb).
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For example, the Widow this round will not be stealing because of this rule.
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We got a MH-Team to prevent what this restriction shall do - rather have them investigate more instead |
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Its like saying that we need to remove pods because there is so many roid farms, or that cov-op should be removed as there is too much farming there
Ive been fighting the stats mafia for years now, and suddently now people are starting to see the real facists they are. |
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Though arguable before, ever since the ability to steal ships through covert ops was introduced, chain stealing has been a non-issue and is an unnecessary restriction.
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So?
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I would like to see a return of stealers don't die (but not suffient gains to farm ships but enough to cap back most losses so that stealing ships can actually be attacking ships)
https://docs.google.com/spreadsheets...WDo/edit#gid=0 A set where it has been beta tested, what it does need is a tweak to the stealing mechanisms.. For example zik cr is doable as an attack fleet if it can max cap 10% above the fleet values (and not go above this) and still can obtain this even when some of the fleet has been killed off (afterall most players play for value) edit- a 100k zik cr fleet can't be bigger than 110k after combat. a 100k cr fleet could lose 20k value (down to 80k value but able to cap back to 110k) what this set brings to the table is that stealing can be viable in attacking again. -edit using stats like these will add more dyamics to attack/def fleets as it will be down to capping value v damage given.... Take r14 stats as an example as to what stats can be like. |
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stealing imo only has uses in defence and seldom in attack as it needs that killer kill ship in that class to make that fleet viable. If farming is an issue I had made stealers fire after pods. So that blantant farming can be pulled up via MHs. |
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To me this makes no sense. |
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Obviously i'm not mentioning how this is just calling for ship-farming. |
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I will wholeheartedly endorse any set of stats that encourages fleetcatching
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Well tbh, 90% die rate wouldn't hurt.
There is no strong arguments against it |
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This is not the first time this subject has been brought up on the forums. And there has been a lot of good points to support why it shouldn't be added. So when you say "tbh"... I feel like smacking all those threads in your head. (If it was physical possible) |
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It's been a long time since we had stats with:
- feared Pegasus / Ghosts - a good cloaked Ranger - OP cath Co What if we had a set with all the above? |
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The only troublesome interaction was between steal vs steal, and im not sure if they can put that to 100% die rate. If one of the top value planets this round was to steal with all his ship value, it would be a minor score jump for manage such a steal. 4 million value stolen adds 400k score, wich tbh, isnt much. |
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Steal ships not (entirely) dieing requires active multi hunters.
If there are none then ships donations will be even more common and more profitable.. (see latest xmas round) |
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And that was mostly "friendly" crashes |
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The other races will need 10% higher income on avg to keep up with the ziks. So what bonus'es does Cath, Xan, Ter and Etd have that makes up for that? The Etd's can clearly abuse this aswell by massing their few steal ships they have available. And round after round I hear people complain about "support" planets that only build 1 - 2 ships. You think this won't further push it into that direction? |
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And ter got higher CP, cath higher RP, xan cloak |
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Yes, they can be good in some stats where their killing ships have nice targetting/init, but if they were to fire last everytime they wouldnt be very good would they |
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if the top zik planet could exchange _ALL_ his fleet he would barely make top10 |
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Zik works quite the same as a Terran race - they fire late. Instead of changing inits on Zik you could also solve balance issues with tuning their armour up by ~40
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what I do want is a fun set of stats
the ones where you can do meta faking, soloing and no lolwaving etc |
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too much NAPtarion for my liking |
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We won't see any fun stats. Except the crazy set he's playing with |
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What round's stats would you like to see re-used?
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Oh.
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(given up this round trying for stealers don't die) I'm going to ask appoco for server access for a day to do EMP https://docs.google.com/spreadsheets...it?usp=sharing My stats are influenced from different rounds and mashed together with a bit of thought (zik r42 is an example of this) Race breakdown.... Terran can roid with de on... caths/ziks/xan Terran can roid with Bs on... all races Terran has no ally eta anti fi/co Terran is open to fi/co/fr/bs inc. Cath can roid with co on... all races Cath can roid with cr on... all races Cath is open to all inc subject to ship count Emp for t1 is to be around the 150-170% eff mark Xan can roid with fi on... Terran/cath/zik Xan can roid with Fr on... Terran/xan/cath Xan is open to terran/zik/cath/xan frig inc Zik can roid with de on... Cath/xan/zik zik can roid with cr on... cath/xan/zik there is Good scope to meta fake on other races aswell as I said I would do EMP when I get server access |
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I've recently been working on an offline bcalc and used it to create a new stats analysis tool, not based on heuristics like the last one ("Cathaar never roids Terran") but on the outcome of actual battles. If you have a non-Google link to your stats (pastebin?), I'll run your stats through it, see what it says.
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once ive done emp (took me about 2 hours to make a beta stats emp work the last time I was in the server) I might take you up on that Mz
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http://beta.planetarion.com/manual.p...n=401886377772
http://beta.planetarion.com/statsanalysis.pl?race=2 http://beta.planetarion.com/bcalc.pl?rn=93438549692 Beta stats done will update the emp resists/guns to my spreadsheet |
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