Bring back the extra ETA research
Tittle sais it all really but i'll explain why exactly i want it.
Most of the time I played pa (from r10.5 till now) there used to be an extra ETA research so everything was a tick faster. If my memory hasn't failed on me I remember this being changed because of an incluster attack bonus of -1. This cluster attack bonus is gone now though, but the ETA's didn't change back to their original way. It made the game feel a bit faster, and with the shorter rounds we're having we could use a bit more speed. For those of you that don't know what i'm talking about: Old ETA's - attack: FI/CO eta 7, FR/DE eta 8, CR/BS eta 9 - defence: FI/CO eta 6, FR/DE eta 7, CR/BS eta 8 This should be very easy to do since it's only adding an extra traveltime research. |
Re: Bring back the extra ETA research
I agree, wud make the game a little faster, so more attacks a day ... yeah, i like it :cool:
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Re: Bring back the extra ETA research
I've just been told that we did infact get the extra research back...
So my memory ****ed up :( Doesn't change the fact that the game could use a little more speed though :p |
Re: Bring back the extra ETA research
I'm not sure I'm happy with this...
The current system allows 7 hours sleep, or 7 hours at work without compromising your ability to run ships. |
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I'm with Gate on this one, we shouldn't make the game any faster than it is right now.
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half hour ticks, 4 tick attacks, maximum of 1 login allowed per day.
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iirc it was hypergate that was taken out, and it has already been reintroduced into the game. with the cluster bonuses i think the highest eta research was -3 (stargate).
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Re: Bring back the extra ETA research
He said that already Zaejii, but thanks for repeating it.
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Should explain everything I think :p PS: He's also ginger! |
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I wouldnt mind more speed. Its hard to do 1 tick kills, so who cares if u lose a bit. The game gets far more intensive and interesting.
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I love 30mins ticks.
I d love eta 5 attacks or something :p |
Re: Bring back the extra ETA research
idd, i love 30min ticks aswell, its more fun and brings a new tactic of day attacks aswell as night attacks.
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Changing to 30min ticks now would be utterly retarded, considering the changes we've seen in the last, oh, I don't know, 16 rounds?
Go play pia if you want to see what happens to a game with 30min ticks. |
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pia died when it went over to 60mins ticks, before that it just lost players...like*shocker* all other games like it. 60mins ticks is clearly the only way to go, look at PA! yay? :( |
Re: Bring back the extra ETA research
15 minute ticks, 100m's of resources, 1000's of roids, all tech and cons complete. 7-day rounds, with a 5 day break in the middle.
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Kenny, another try? ;) |
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it then died cause it had even more shit people in command than pa did, and even less of a plan of what to do with the game. Oh, and ye, it never had as big playerbase. |
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We can add some protection ways like sleep mode of 1-2 hours or something if u go to work/sleep, which u can use once per day. Still the ones able to be online gets something to do instead of waiting fleets flying 12 fcking ticks. Pia was allways shit as it had anything original or unique. It never had a real coder or admin team. Most of its playerbase were also selfish cheaters who cared all about ranks and zero about fun or thinking about the future of the game. Which brings naturally a game down sooner or later. Only reason I see people even bothered with it, is because it was another playground for PA, with 2nd largest playerbase and it had more speed. |
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And yes..sure..pia players were all cheaters and more selfish than PA players. riight :p also, pa players have been thinking so much about the future of the game! good point. Main reason why people moved to pia enmass was because they hated PAX. I still do :( |
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Start a new thread if you feel you've got decent suggestions for it though. |
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I want half the day on 30 minute ticks, with 15 minute ticks from 19:00-23:00 because that's the busiest time so it should have the most action, and then 1 hour ticks for the rest of the day (apart from 7am - 9am, which should give Ave plenty of time to sleep). During the slow times resources have a 50% increase in output so that when you arrive back to your pc, you have lots of nice resources ready. However during the busy times resource output should be reduced by 27% to instill some kind of balance, and to stop people building lots of new ships to be used at 11 that night. I think everybody should start with 5 amps and 5 distorters and the construction limit increased to 160 to accommodate this. Everyone should also have 5 of each factory to begin with, but double the amount of time it takes to research hulls to compensate. We should make it so that defense fleets take 120% the amount of time as attack fleets do, unless you're in a tag in which case def should be 30% of the attack time. In order to ensure this isn't abused, alliance limits should be taken down to 17. And a round should only last 5 hours, with the winner being decided on a game of tic-tac-toe OR for summer rounds: rock-paper-scissors. |
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Pre-launch lets u sleep more when attacking but if u get incs, u dont sleep at all. |
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Sounds like a win? If you want to piss off all of the australians/new zealanders, and all the americans who play this game (and are definately above average players), then this is a good move. Not sure whether you'd recoup the fall in long-term players or not though. |
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I really doubt Kenny was being serious with his suggestions...
He's probably laughing caus you're all posting why his ideas are bad. |
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Additional benefits include amusing you, which is justification for me posting in and of itself. ;) |
Re: Bring back the extra ETA research
If they started running the speedgame again, you could get your rocks off that way.
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