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-   -   Undo the roid cost change! (https://pirate.planetarion.com/showthread.php?t=201459)

Kaiba 19 Oct 2017 00:05

Undo the roid cost change!
 
Why are you forcing me to attack to compete??

What was wrong with inting?

Papadoc 19 Oct 2017 00:14

Re: Undo the roid cost change!
 
LIKE 10000000000x

UPVOTE


YES MY GOODNESS YES

Kaiba 19 Oct 2017 06:13

Re: Undo the roid cost change!
 
I just dislike that im forced into one play style. This game is supposed to be diverse yet every change recently seems to be coralling everyone into the need to attack to keep up with those that attack.

Playing defence and inting roids to keep up with the t100 average in the knowledge you had a strong enough team to hold them was a great strategy. It didnt harm PA, it provided more roids into the universe (the avg roid count is atricious now) and allowed diversity depending on time free to play the game.

Now i have to pick an attack, calc, launch, scan (if i can), calc, decide to land or recall everyday. This for me personally too much to do daily. I was quite happy to wake up and send 1-3 fleets to help my ally then work on my planet through the day.

Additionally this raise in the need to attack will cause more burnout in dcs due to raised incs. More waves on planets (the amount not even on 300 roids at tick 140 is appalling) and just increases the gap between the haves and have nots. We are really moving more towards a two teir PA where by tick 500 over 60 percent of the planets are barely growing, yet alone competing.

Please please please revert this!

Mzyxptlk 19 Oct 2017 08:13

Re: Undo the roid cost change!
 
I can't tell if this thread is a joke or not.

Kaiba 19 Oct 2017 08:19

Re: Undo the roid cost change!
 
Its not, its an awful change

Mzyxptlk 19 Oct 2017 09:49

Re: Undo the roid cost change!
 
Initing to 300 roids costs about as much now as it did before. (By 'old', I mean the r22-r70 formula, not the r71 one.)

In addition, here's the average number of roids in the universe in the last 5 rounds at tick 133 for planets in the top 400 (arbitrary number to remove inactives):
Code:

| Round |  70 |  71 |  72 |  73 |  74 |
|-------+-----+-----+-----+-----+-----+
| Roids | 305 | 289 | 292 | 307 | 401 |

I count about 70 roids from quests that can reasonably be completed at this point of the round, so that still puts this round's average roid count well above that of previous rounds.

CBA 19 Oct 2017 10:37

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260437)
I just dislike that im forced into one play style. This game is supposed to be diverse yet every change recently seems to be coralling everyone into the need to attack to keep up with those that attack.

Playing defence and inting roids to keep up with the t100 average in the knowledge you had a strong enough team to hold them was a great strategy. It didnt harm PA, it provided more roids into the universe (the avg roid count is atricious now) and allowed diversity depending on time free to play the game.

Now i have to pick an attack, calc, launch, scan (if i can), calc, decide to land or recall everyday. This for me personally too much to do daily. I was quite happy to wake up and send 1-3 fleets to help my ally then work on my planet through the day.

Additionally this raise in the need to attack will cause more burnout in dcs due to raised incs. More waves on planets (the amount not even on 300 roids at tick 140 is appalling) and just increases the gap between the haves and have nots. We are really moving more towards a two teir PA where by tick 500 over 60 percent of the planets are barely growing, yet alone competing.

Please please please revert this!


This is EXACTLY why they changed the init cost. So people couldn't Init roids and have 0 interaction with other players. Try playing minecraft solo or something if you want to play brain damaging game that uses as many cells as watching paint dry

Kaiba 19 Oct 2017 11:40

Re: Undo the roid cost change!
 
Quote:

Originally Posted by CBA (Post 3260441)
This is EXACTLY why they changed the init cost. So people couldn't Init roids and have 0 interaction with other players. Try playing minecraft solo or something if you want to play brain damaging game that uses as many cells as watching paint dry

So i cant play defence interacting with people who attack my alliance/galaxy?

The game now forces me to launch attacks to stay in touch with others. Why was it such an issue for the prevuous 70 odd rounds?

Not everybody likes attavking and it wasnt a pre requisite of playing. Just like we have dedicated scanners. Now if i want to int beyond 300 roids it is not cost effective making a legimate playstyle redundant.

Would you like it if they increased the cost of ships the more value you had?

Mzyxptlk 19 Oct 2017 11:59

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260442)
The game now forces me to launch attacks to stay in touch with others. Why was it such an issue for the prevuous 70 odd rounds?

Because of people like Cardi initing to 1000+ roids while safe in a fenced galaxy and top alliance. That kind of shit is only accessible for 1% of players, and it's high time they put an end to it.

Quote:

Originally Posted by Kaiba (Post 3260442)
Not everybody likes attavking and it wasnt a pre requisite of playing. Just like we have dedicated scanners. Now if i want to int beyond 300 roids it is not cost effective making a legimate playstyle redundant.

It's still not a prerequisite for playing. It's a prerequisite for winning. Just like scanners are.

Kaiba 19 Oct 2017 12:51

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Mzyxptlk (Post 3260443)
Because of people like Cardi initing to 1000+ roids while safe in a fenced galaxy and top alliance. That kind of shit is only accessible for 1% of players, and it's high time they put an end to it.


It's still not a prerequisite for playing. It's a prerequisite for winning. Just like scanners are.

Did Benneh do it to win?

Dorf 19 Oct 2017 14:00

Re: Undo the roid cost change!
 
This sounds like crying to me. I personally like the approach to make initiating roids more expensive for exactly the reason mzy mentioned.

Whoever wants to play a def bitch, can still play a def bitch and send 1-3 defense fleets every day.

But thinking that in a wargame someone without attacking at all should be able to compete with the top players is just wrong.

Kaiba 19 Oct 2017 14:14

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Dorf (Post 3260445)
This sounds like crying to me. I personally like the approach to make initiating roids more expensive for exactly the reason mzy mentioned.

Whoever wants to play a def bitch, can still play a def bitch and send 1-3 defense fleets every day.

But thinking that in a wargame someone without attacking at all should be able to compete with the top players is just wrong.

So you can only be considered a top player if you attack fir roids (normally escorted in a big team) and you cant be a top player if you construct a fleet that means you dont get roided and send over 100 fleets on defence saving your alliance and galaxy tens of thousands of potentially lost roids. Just so were on the same page and all.

The issue isnt carDi and his inting it is the people who tick 500 odd are roided down to sod and have their round ended because they cant int back to a universe average of say 600 roids and start regrowing

Dorf 19 Oct 2017 14:20

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260446)
So you can only be considered a top player if you attack fir roids ...

Exactly. It's a wargame.

Kaiba 19 Oct 2017 14:30

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Dorf (Post 3260447)
Exactly. It's a wargame.

So people dont defend in war?

Mzyxptlk 19 Oct 2017 14:32

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260444)
Did Benneh do it to win?

'It'? I guess you're referring to the round he won with def XP? It was fun to do for a round, but harmful to the game in the long run. I'm glad it's no longer possible.

Dorf 19 Oct 2017 15:31

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260448)
So people dont defend in war?

They of course do. But a war shouldn't be won by defending only.

BloodyButcher 19 Oct 2017 16:57

Re: Undo the roid cost change!
 
Kaiba is right. The cost to init is too high.

Its a big difference initiating to 1500 roids, or whatever carDi did, and init to 500.

-----

Whats the roidcost to init from 200 -> 500 mz?
How long will it take to repay it?

Mzyxptlk 19 Oct 2017 20:35

Re: Undo the roid cost change!
 
The formulas are in the manual. I expect a long time, it went from linear to quadratic.

Paisley 19 Oct 2017 21:19

Re: Undo the roid cost change!
 
I would say make it cheaper to init roids from 200-500 but leave the formula alone for higher number of roids

Pit 19 Oct 2017 23:03

Re: Undo the roid cost change!
 
Quote:

Originally Posted by BloodyButcher (Post 3260452)
Whats the roidcost to init from 200 -> 500 mz?
How long will it take to repay it?


About 148 ticks if they're evenly spread.

gzambo 23 Oct 2017 15:05

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Kaiba (Post 3260437)
I just dislike that im forced into one play style. This game is supposed to be diverse yet every change recently seems to be coralling everyone into the need to attack to keep up with those that attack.

Playing defence and inting roids to keep up with the t100 average in the knowledge you had a strong enough team to hold them was a great strategy. It didnt harm PA, it provided more roids into the universe (the avg roid count is atricious now) and allowed diversity depending on time free to play the game.

Now i have to pick an attack, calc, launch, scan (if i can), calc, decide to land or recall everyday. This for me personally too much to do daily. I was quite happy to wake up and send 1-3 fleets to help my ally then work on my planet through the day.

Additionally this raise in the need to attack will cause more burnout in dcs due to raised incs. More waves on planets (the amount not even on 300 roids at tick 140 is appalling) and just increases the gap between the haves and have nots. We are really moving more towards a two teir PA where by tick 500 over 60 percent of the planets are barely growing, yet alone competing.

Please please please revert this!

The best only person forcing you to attack is you and your ingrained desire to compete with the top 100 as a def bitch.
Try thinking outside the box you'll find it's quite liberating

Cowkimon 7 Nov 2017 12:54

Re: Undo the roid cost change!
 
Perhaps another way to balance playing style is to make it harder to maintain higher number of roids?

e.g. Make security guard costs scale too.

Sandvold 7 Nov 2017 21:31

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Paisley (Post 3260456)
I would say make it cheaper to init roids from 200-500 but leave the formula alone for higher number of roids

Make the formula exponential. Easily solved

Ave 8 Nov 2017 00:14

Re: Undo the roid cost change!
 
Quote:

Originally Posted by Sandvold (Post 3260576)
Make the formula exponential. Easily solved

ditto

Lukey 8 Nov 2017 01:34

Re: Undo the roid cost change!
 
Formula is fine as it is, way better than initwars that we've seen previously which were farcical.


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