A small change on Fleet Control
I have read the Prelaunch thred my friend M0 posted, and some of the replies.
I was on the same tracks but thought of something different: what if: ( read the whole thing before you go wtf ) Third Fleet is disabled, gets active only when you join an alliance. Any ships you put into that fleet become automatically under control of the alliance DC to launch as he see fit. The player reserves defensive ships in that fleet slot for his ally, it gets launched by ally assigned 5 ingame DCs. Alliances can give their players points for leaving ships in that slot based on the amount of ships, type, etc... This will counter the bad effects of prelaunched attacks that dominated the rounds, and made a DC job pretty annoying. That will help players from different time zones to be of more help to their alliance. This will also help players with less internet access during the day be of more value and feel good they are helping out although they are around much less. Simply some people would pay to play 4 or 5 hours a day and be of some use, as they can simply play a defensive strategy. I know landing will be harder, but how many players game got ruined because they simply can't defend their ally on prime time hours? in the current format if a player for example is unable to login within those 5 hours when defense is needed then he is considered inactive and can not play a good game at all for the entire round. Your say? |
Re: A small change on Fleet Control
If you need people to play certain aspects of the game for you then maybe you shouldn't play?
|
Re: A small change on Fleet Control
A quite horrible thread.
|
Re: A small change on Fleet Control
Holy crap.
|
Re: A small change on Fleet Control
I see quite a lot of problems, I am afraid.
1. This would be use of your account by a third which is prohibited. 2. Next will be a fleet to be used by a BC? 3. it is just a quite bad idea 4. many more reasons. In summary, I think you should come up with ideas the other way around instead of these kind of ideas. Cheers. |
Re: A small change on Fleet Control
I d like to have some sort of builtinn babysitting of accounts, like other similar ( ish ) games.
Not sure if this is the way to do it though |
Re: A small change on Fleet Control
mmmm don't think that's the way to solve a problem....
It also raises some new problems: - how to know what ships to put in the fleet, since every attack needs it's own specific def-ships and it affects ur eta - ppl no longer have a free slot to run their ships, do you want to risk a member looses his (whole) fleet cause you used his ships to defend an ally-member? :devil: And, what other ppl already mentioned before, ppl should play themselves imo.:salute: Maybe another way of thinking, on a different scale, might be a sort of "galaxy defense fleet". All galmembers put in some ships they want to spare in this fleet, when there are incs these ships defend the galaxy. But the more I think of that, the more problems (form an atk point of view) arise; such a fleet can quickly arise with all features (emp, cloak, steal) so how to use it (for planets with no defense? or as a first line of defense an atk have to encounter? Or in a (new way of attack like) "galaxy attack") I just wrote this down since maybe others can work it further out :confused: |
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
rather make some alliance units that each alliance can build from the taxes.
they can be fast (used as last option), but not too efective (u can't win rounds just by colecting taxes...) there could be limits in this fleet(s) size. Make it max 3 alliance fleets. Weather you use them for def or att (fleet catches), I dont mind. and give access to this fleet for set bc/dc (which you cant change without time limit.) |
Re: A small change on Fleet Control
its a good thread because its a discussable issue. i dont agree in anyone else controlling your fleets but yourself as you need to take care of your own planet.
what about researching a 4th fleet in techtree which can be used for alliance defence? this should be very expensive in my opinion. |
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Quote:
duh! irrelevant! there is a bashlimit and its equal for everyone. |
Re: A small change on Fleet Control
Basicly u might want to leave a fleet for galaxy defence aswell or secondary alliance def fleet. It is pretty much the rules each alliance sets for their members. If you want to focus on offensive play, u may skip the defence fleets.
But as I allready said, we can leave everyones accounts to be played by themselfs, but give ingame alliance some tools for defence/aid (read above.) This way you give something for the alliance and pay your taxes and you might get something in return. As better protection. |
Re: A small change on Fleet Control
i don't like the idea of somoene else messing with my ships, tho im bc myself i wouldn't like to see a bc mess up my fleet.
|
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Lol f-crew would crash and burn in about 1 week if we let the DC's control peoples fleets. i can't even stop my own from crashing.
But with regards to the top post i can see it being abused a LOT. You may as well give the allie your password and let them use your account as they see fit. |
Re: A small change on Fleet Control
Sorry about double post but forum keeps logging me out whe i try to edit...
Since this is a discussion thread i'll say this. It might be better if you introduce a fourth fleet with again the possibility of a new ship for every class. This would be available to paying accounts who join alliances. It could possibly promote alliance joining and allie def. The ship could be much like the bomber in the last round which did so well both ingal and in allie as a defenseive ship. Massive pro's and cons, but a better alternative i think :) |
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Ah ok, thats less evil then :) If it were what i thought and paid accounts getting 4 or 5 new ships then it would have been too much of an overpowering session. I still think it should be a research option tho.
|
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Two things
1) Drastically reduce the Infastructure and HCT research branches (coz lets face it, theyre pretty gay) Infastructure Basic (start with) 10 structures limit Lvl 1) 25 structures limit Lvl 2) 75 structures limit Lvl 3) 150 structures limit HCT Basic - (start with) Mine up to 300 Lvl 1 - Mine upto 500 Lvl 2 - Mine upto 1000 Lvl 3 - Mine upto 2000 Lvl 4 - Mine upto 5000 Lvl 5 - Mine upto 10000 2) Introduce new research branch Advanced Fleet Dynamics Basic - 3 fleet slots Lvl 1 - 4 fleet slots Lvl 2 - 5 fleet slots Lvl 3 - 6 fleet slots Lvl 4 - 7 fleet slots AFD would be only available for research once Travel research is maxed out and u have built i dunno soime super mad construction like a Deep Space Trasceiver or something equally nerdy ooo edit - to build the super mad DST thingy above u shoudl have prequisite building ie 10 sec centres, 10 research labs and a partridge in a pear tree) DST's would be VERY expensive, so it makes sense a government would ensure a lot of sec centres are present b4 they are built. The cost of the DST then could also vary dependant on your goverment choice etc The building requisite would then balance out against Cath;s research bonus ofc, so caths cant run away with mega bonus fleets b4 other races. |
Re: A small change on Fleet Control
Maybe this idea could be incorporated in a more extended tech tree, where the players chooses (and has to stick to) their prefered advantage. Perhaps imunity from cov ops could be another one - where the power of cov ops are more destructive. Then there could be a further resource bonus, and another production bonus etc. Whether someone has the time to modify the tech tree and to modify nearly every apect of the game is another question though.
|
Re: A small change on Fleet Control
the list of changes gets smaller every round
|
Re: A small change on Fleet Control
Are we really discussing 7 fleet slots or having other people controlling (part of) your account ?
|
Re: A small change on Fleet Control
'fraid so.
|
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Quote:
|
Re: A small change on Fleet Control
Even a small Xan could - if you got unlucky and copped the majority of the fleet, you'd still be just as screwed.
|
Re: A small change on Fleet Control
Quote:
would finally make xan a interesting choice :p |
All times are GMT +1. The time now is 01:01. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018