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-   -   R46 Stats (https://pirate.planetarion.com/showthread.php?t=199688)

Gary 6 Mar 2012 00:25

R46 Stats
 
Do we know who is developing them, and when it is likely to be released?

Zaejii 6 Mar 2012 16:09

Re: R46 Stats
 
I elect you, Gary. Therefore they will be released when you are finished with them. Good luck, have fun!

Tiamat101 10 Mar 2012 06:31

Re: R46 Stats
 
http://beta.planetarion.com/manual.p...n=839064689419

Stats are up in beta.

ThoeDD made them. Enjoy the last crap round of PA.

neroon 10 Mar 2012 10:20

Re: R46 Stats
 
meh, thats really mixed up stats.. interesting

Tiamat101 10 Mar 2012 10:25

Re: R46 Stats
 
It's not even going to be playable with co that shoots bs and cr/bs that shoots co. The game has been ruined unless that change happens. At this point ill be able to play if that gets fixed otherwise most of the community will not play because it'll end up being a 95% fi/co round.

neroon 10 Mar 2012 11:12

Re: R46 Stats
 
but its interesting :D i dont give a damn personally who plays or who not :D the game is dead neways :D

Plaguuu 10 Mar 2012 11:55

Re: R46 Stats
 
Quote:

Originally Posted by Tiamat101 (Post 3214000)
It's not even going to be playable with co that shoots bs and cr/bs that shoots co. The game has been ruined unless that change happens. At this point ill be able to play if that gets fixed otherwise most of the community will not play because it'll end up being a 95% fi/co round.

Lol kinda hard to make stats that make you play, when you didnt even play last round when you made em yourself ;)

And I see no reason for fico targetting crbs to ruin a round its not like you know the ac/dc of the ship. Nice to see that you're capable to think inside the box tho :D

Kaiba 10 Mar 2012 13:09

Re: R46 Stats
 
Tia did play last round

Tia: why will it be 95% fi/co round? Some of those bs fleets look nice. I think it might be Eyd heavy just cod of the 3 ship build but that's all.


I know I'm a pa n00b but WTF is a res ship? In the ziks.

And why doesnt Terran have 3 pods?

ArcChas 10 Mar 2012 14:06

Re: R46 Stats
 
Quote:

Originally Posted by Kaiba (Post 3214003)
And why doesnt Terran have 3 pods?

And why is Terran the only race with SKs?

For a (brief) moment I thought that SKs had been deliberately removed. I still hope that is the case.

Plaguuu 10 Mar 2012 14:14

Re: R46 Stats
 
Terran and zik has 2 pods

Terran is the only race with sk, and zik got a ship that steals resources.

Kaiba 10 Mar 2012 15:12

Re: R46 Stats
 
So zik has a ship that relys on a Planet having resources spare??? Pointless!!! Just give everything 3 pods!!!

There quite interesting stats tho, no doubt they will be ruined by appoco and whingers before tick start tho...

And Tia ppl said that everyone would quit over pl change last round yet most still played, these stats won't effect anyone, just puts more emphasis on alliances to play with an original strategy!!!

Reincarnate 10 Mar 2012 16:03

Re: R46 Stats
 
stats look quite interesting. at first glance, without checking eff etc, i would change tycoon and vsh to init 2 (maybe even 1 for tyc).

also, interceptor is not a terran ship name and vsh is not an emp ship name :D

Monroe 10 Mar 2012 16:47

Re: R46 Stats
 
If Invoker is left as is CR/BS will be completely unplayable. There is a reason no FI/CO ship has targeted CR/BS since r13.... Namely because it crushed all CR/BS fleets, 3 ticks to find ally defense is insane. Otherwise the stats are an interesting start.

budious 11 Mar 2012 02:40

Re: R46 Stats
 
I don't like the idea of hulls1:hulls3 combat under any circumstances. However, if you were to implement these stats then I would suggest swapping CR/BS to hulls1 research and FI/CO to hulls3 research. I never quite got the advantage of having +2 eta as tech1 and working backwards on the tech tree. The main benefit of the tech tree is the extra +2 eta with the +4 from the travel branch; as it is now since FI/CO is hulls1 only +4 benefits come into play, but swap around it around and you effectively make the game +6(+4+2) on eta researches.

Mzyxptlk 11 Mar 2012 09:49

Re: R46 Stats
 
I like that.

SantaCruz 11 Mar 2012 15:51

Re: R46 Stats
 
Keep it simple. cr/bs targeting fi/co almost always has unbalanced the round. Anyways GL with stats. Even when they are playable people never stfu about them.
;-D

Abort 11 Mar 2012 18:30

Re: R46 Stats
 
I guess the question here is... Are these stats offensive? Does having 3 pods in 3 of 5 races make them more offensive?

I've only been able to check out these stats on my phone, but as I currently see it, etd bs looks pretty strong teamed with Terran bs. Fr/de looks awkward, inits and effs may need to be looked at. Fi/co seems viable to an extent, xan is its own worst enemy... Which xan players have been used to over the years.

I'm not convinced that these stats are offensive enough... That's what we want right?

Zaejii 12 Mar 2012 04:39

Re: R46 Stats
 
Hey ThoeDD,

Is there any way you could post any (big) changes you make to the forums, as its difficult to follow the discussions here related to the "current" stat iteration.

Ex: Almost every post above this is obsolete since fi/co no longer targets cr/bs and vice versa.

Thanks,

Tiamat101 12 Mar 2012 07:15

Re: R46 Stats
 
In case those are wondering there is a change log on the Beta Forums ingame.

neroon 12 Mar 2012 07:22

Re: R46 Stats
 
so everything is gettin back to same old usual shit? (havent checked the stats now)

TheoDD 12 Mar 2012 14:09

Re: R46 Stats
 
Beet +2 dmg
Scarab +3arm
Guardian t2 - none
netherdrake - t1 fr t2 none
gryphon t1 - t2 swap
Titan t1 fr, init 6, -4 arm
Dreadlord t1 de t2 fr
invoker init 7

this is the last change made.

Tiamat101 12 Mar 2012 18:40

Re: R46 Stats
 
So we are still going for Defensive stats i see?

dabult 12 Mar 2012 19:12

Re: R46 Stats
 
Cargo ships! Oh the nostalgia! :D:D

Plaguuu 12 Mar 2012 20:02

Re: R46 Stats
 
Quote:

Originally Posted by Tiamat101 (Post 3214024)
So we are still going for Defensive stats i see?

Care to explain or is this just random trolling from your side?

Tiamat101 13 Mar 2012 04:41

Re: R46 Stats
 
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.


Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.

Colt 13 Mar 2012 08:43

Re: R46 Stats
 
Quote:

Originally Posted by Tiamat101 (Post 3214028)
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.

Yes they can, might be harder, but they can still be played....


Quote:

Originally Posted by Tiamat101 (Post 3214028)
Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.

Emp is a bonus, not a necessity. You can land attacks without it.

Kaiba 13 Mar 2012 08:54

Re: R46 Stats
 
Politics are defensive... Not stats. The players and alliances stagnate rounds, not the stats

Plaguuu 13 Mar 2012 10:43

Re: R46 Stats
 
Quote:

Originally Posted by Tiamat101 (Post 3214028)
Lol Plaguuu When 1 def fleet covers most incs they are another set of defensive stats, also any fi/co based stats are inherently defensive since fr/de can't be played.


Also you can't land an attack unless you have emp in the attack meaning that only 2 races can attack. Since none of the other classes have the eff's needed to land certianly not Zik or Ter. Xan might be able to land if they decide to play chicken.

Hah :) It was you under a fakenick that was so mad on irc lawl.
Every race can land somewhere if the target dont get defense. If the target get defense you cant land there. Wehu thats how alliances work! Emp is a great attack partner is that a bad thing? Or do we strictly want emp to be scanning def whores ?

neroon 13 Mar 2012 10:59

Re: R46 Stats
 
every MT based stat set is defensive :/

ST FOR THE WIN!

Patrikc 13 Mar 2012 13:19

Re: R46 Stats
 
Quote:

Originally Posted by Kaiba (Post 3214030)
Politics are defensive... Not stats. The players and alliances stagnate rounds, not the stats

That's the biggest load of bull I've heard in a while, I'm not even sure if it's worthwhile to type out an explanation.

Psi_K 13 Mar 2012 19:44

Re: R46 Stats
 
Quote:

Originally Posted by dabult (Post 3214025)
Cargo ships! Oh the nostalgia! :D:D

Do we have a clue if it even works?

Monroe 13 Mar 2012 21:01

Re: R46 Stats
 
Quote:

Originally Posted by Psi_K (Post 3214038)
Do we have a clue if it even works?

I'm sure appocomaster coded it, so if course it works*!






*After Cin fixes it.

[DDK]gm 13 Mar 2012 22:01

Re: R46 Stats
 
I hope MH are going to be on the ball then, res farming, ship farming...

HeimdallR 14 Mar 2012 03:17

Re: R46 Stats
 
Quote:

Originally Posted by budious (Post 3214011)
I don't like the idea of hulls1:hulls3 combat under any circumstances. However, if you were to implement these stats then I would suggest swapping CR/BS to hulls1 research and FI/CO to hulls3 research. I never quite got the advantage of having +2 eta as tech1 and working backwards on the tech tree. The main benefit of the tech tree is the extra +2 eta with the +4 from the travel branch; as it is now since FI/CO is hulls1 only +4 benefits come into play, but swap around it around and you effectively make the game +6(+4+2) on eta researches.

good idea

Kaiba 14 Mar 2012 07:21

Re: R46 Stats
 
Quote:

Originally Posted by [DDK]gm (Post 3214041)
I hope MH are going to be on the ball then, res farming, ship farming...


their not on the ball without it let alone with it!!!

Its the perfect late signup ship for farming resources from n00b planets - like zik doesnt have a big enough advantage already through value stealing :down:

TheoDD you shoudl change the name from Galleon to Harvester!!!!

Mzyxptlk 14 Mar 2012 10:23

Re: R46 Stats
 
Honestly, while the cargo ship fits with the philosophy of ZIk, I'd be more inclined to give it to another race, for the sake of balance.

TheoDD 14 Mar 2012 19:34

Re: R46 Stats
 
Name changes
Appariton = Ant
Netherdrake = Cobra
Carrier = Thor
Corruptor = Wraith
Stat changes
Phoenix +2 armor
Enforcer -1 armor
Tempest init 11
Guardian -6 armor +6 dmg

Blue_Esper 16 Mar 2012 03:21

Re: R46 Stats
 
The best way to make attacking stats is to increase the DEFENSE of a ship not the OFFENSE.
As everyone pretty much plays a value planet, people wont land if they lose a lot of value (about 150k) per planet is usually a recall for most people. If you increase the def points of a ship it makes it harder to lose that ship, so you'd need a shit load of def ships just to stop a fleet....Making it more viable to land

Patrikc 16 Mar 2012 19:52

Re: R46 Stats
 
The best way is to force people to build 4-6 ships rather than 2-3, so that

a) there's less value in anti-<your attack fleet> overall and
b) there is more counterbuilding - if you want to hit people with Y, you build more anti-Y and you hit them

With the current stats, or rather any multi-targeting ones, people just pick two ships to focus on offensively and one to defend with and build those 3. I think the future of PA is in a universe where there are many more classes than we currently have, and roid-swapping isn't as 'bad' as it currently is. Perhaps rather than just mining asteroids, you'd also get a resource boost from capping them, making it not as essential to defleech and/or planetnap the whole universe, and encouraging offensive play.

isildurx 16 Mar 2012 21:49

Re: R46 Stats
 
Wait, not only does zik start with a fi pod, they also have a resource-stealing ship in that class!?!? Someone explain why anyone would not go zik.

TheoDD 16 Mar 2012 22:14

Re: R46 Stats
 
Quote:

Originally Posted by isildurx (Post 3214064)
Wait, not only does zik start with a fi pod, they also have a resource-stealing ship in that class!?!? Someone explain why anyone would not go zik.

Where is this fi pod? :confused:

Tiamat101 16 Mar 2012 22:27

Re: R46 Stats
 
Isildurx its not a roid stealer, its only a resource stealer. Check your brain for aids then try speaking again.

isildurx 16 Mar 2012 22:40

Re: R46 Stats
 
Haha, you're one to speak. In this single instance you are correct though, my bad.

edit: my point still stands though, not exactly going to be hard for ziks to steal some fi pods from xan fakes

Patrikc 17 Mar 2012 00:19

Re: R46 Stats
 
It is for Ziks that hit inactives only to find they hid their base fleet. Now they will be compensated with resources to soften the blow.

ArcChas 17 Mar 2012 01:06

Re: R46 Stats
 
LOL

That's really what we needed - something to (further) encourage bottom-feeding Ziks.

isildurx 17 Mar 2012 12:04

Re: R46 Stats
 
Going to be at least 40% ziks.

Bowlsey 17 Mar 2012 12:07

Re: R46 Stats
 
Not many people enjoy playing zik, I doubt it will be as high as 40%.... That said, with these stats I would play zik.

Greg 18 Mar 2012 01:40

Re: R46 Stats
 
zik fi pods gone?just 1 roider?with run and hide?ur taking the piss,,,,,as usual cheaters will have the best fleets,,,,ruined decent stats,gutted

Tiamat101 18 Mar 2012 02:14

Re: R46 Stats
 
Umm Greg they still have frigate and battleship pods ontop of a fi res stealer. But yes only cheaters will have good zik fleets

eksero 18 Mar 2012 02:21

Re: R46 Stats
 
im playing zik!


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