kill exile
Give everyone their chance of success :)
Now the small incabable wussies just jump around to find their best m8s. Instead of trying to build a working galaxy with unknowns. Appocco takes an axe and cuts a piece of code away. Thanks. |
Re: kill exile
I think planets should be able to exile themselves. But a round with galaxies not being able to exile may be useful (or at least a lot longer wait before they can)
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Re: kill exile
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This Nobody knows if their gal is useless the first 250 ticks anyway. Nobody have reasons to exile before this if they not trying to create supergals. If your gal is not active after tick 250 then sure open up exiles, so people dont get stuck there but dont have exile option open before! |
Re: kill exile
Don't Force me to play with useless loosers please. I'm generally open to everyone that is Active, but if you don't want to play with us, then I should be able to get rid of you.
To many scanners, defplanets,... in the game |
Re: kill exile
I would be interested in a change to shake things up. But dont mind too much what that is. If exile is not possible at all then a galaxy disband needs to be available for a reasonable chunk of gals - in the past this has meant gals getting pretty big by the end of the round.
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Most alliances goes core heavy now days, and people dont start playing before tick200+. Its harder to make "private gals" if you cant do anything before after tick 250-350, for the planets that exiling in. |
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Up for this challence? Anyone ever considered giving scanners some advantages to repay from loss of mining refineries etc usefull stuff? Should be quite obvious fix over 71 played rounds... |
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Aren't you Ult? |
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Re: kill exile
nothing worse than an inactive gal im against anything that impedes exiling
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Re: kill exile
Obviously the suggestion was made to make it harder to make "private gals", id guess?
Removing exiles from the early parts of the round would make "exile strats" less viable. And there is very few inactive players in this game now days, but also very few indipendible players, most are used to their alliances sorting their attack/defence/strat, so organizing their own gal might be unkown to most. |
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My Point: relevant to the topic Your point: not relevant, it's not even relevant to the actual post you quoted. (I do think your point should be considered, everybody should be able to scan and actually complete, but let's put that in another topic) Quote:
If you all would comment on the actual topics instead of trolling around we might be able to get a meaningfull discussion going. Keep your trolling for AD |
Re: kill exile
Ultores are superior, there the best alliance in the universe currently, anyone who denys it? check previous rounds! this exile shit will make a difference what it will do is make people leave the game, good shout Avenger, bit its a shit idea so best deleting this thread
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It is idiotic to sort a galaxy out and contact people just to hear them leave in next few ticks, because u arent some known head figure of biggest alliance? I bet there are bunch of decent players out there that suffer every round of exiles from their galaxies even they would sort them out properly by the book. That decrease their chances for ranks relevantly and for that reason eorc is full of same people each and every round |
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Nobody should be forced to play with a planet that doesn't contribute to the galaxy. People that don't bother to show up on irc/whatsapp/... do not contribute. Often these are scanners, defplanets, ... Playing with one of these planets in your galaxy means you won't be a contender for top galaxy. Being able to perform as a galaxy already depends a lot on luck, don't make it even worse by getting rid of the exile system. If anything: exiling should be made easier, A LOT easier. 48 hours is pathetic when you know after a few hours that you'll have to get rid of the planet. Only being able to exile 2 out of a possible 4-5 useless planets is frustrating and can mean your round is over after tick 200. (galaxy wise) I'm all the way on the other spectrum here: I'm sick of knowing at tick 150 that a part of my galaxy is crap and I won't be able to do anything about it for another 1000 ticks. |
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Re: kill exile
make selfexiles cost even more (after 2-3 attempts), but get rid of the galaxy exile limitations.
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Re: kill exile
I get all your points but I feel allowing exiles after 250 ticks is a good option simply because I mail gal start of round some players not naming names don't even respond till they have all cores and will then be active if gal seems strong they stay otherwise they exile anyway had it last round and by figure heads he wasn't meaning hcs booji more people like elviz joseph etc people who seem to be able to stop incomings on there gal as if you not noticed round after round same top gals it's not because there better it's because there better at avoiding inc's
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1. You get instantly moved into a gal once loggin in while in C200, and it removes the "3-tick exile window", so you are more certain that the gal you want to get in are in the correct exile pool when you get moved. 2. You save resources, and due to what i descriped in point 1, you get two chances to exile/land into the correct gal. 3. If you dont log in, and is put as unwanted you will auto-exile after 24 hours, and put into C200. --- Obviously the goal should be to make changes that makes the "exile into a private gal" sh*t harder, and still give you the chance to remove players that dosnt reply after a long while after the round kicked off(when cores/research are halfy done). |
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Re: kill exile
if the exile system was changed so that when you are exiled you were put into a new galaxy with players of the same average score as yourself, could prevent a lot of hopping about/getting booted about
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Re: kill exile
would be interesting with delayed exile
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Fix it!! |
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just make remove exile first 300-400 ticks, people cant really tell if their gal sucks or not in the start so no legit exile reasons before.
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exile is to expensive
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