SALVAGE for top planets
Hi folks,
I would like to see a tweak in salvage when the top planets take value losses after salvage. I get why it is like this when the top planets make a profit in salvage due to some shit players donating but when a planet takes a 100k value loss on a green def calc I think this needs tweaked |
Re: SALVAGE for top planets
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People will land red calcs in the final stages of rounds, and people will land red calcs in a war situation. |
Re: SALVAGE for top planets
Rather than making it easier to defend top planets, I'd prefer having a way of seeing how value losses/gains are distributed among participating fleets in the bcalc. That way you can tell more easily if the calc is 'green enough' for you.
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Re: SALVAGE for top planets
not a bad suggestion
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Re: SALVAGE for top planets
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I like mz suggestion, but I was already aware of the situation before land, calc actually had it worse than it turned out. Not sure why. |
Re: SALVAGE for top planets
The salvage rules are designed to prevent cheating by donati-- I mean totally legitimate crashes by my friends and very-recently-kicked ally mates on a massive scale.
I haven't looked at them in-depth recently (or ever, really), but if that goal could be achieved without forcing top planets to run their fleets from every attacker, that'd be fine, I think. |
Re: SALVAGE for top planets
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People build SKs and arrange FCs even though it aint realy profitable for their own gains. And as Mz pointed out, there was a certain ND HC who kept getting free steals a few years back :confused: |
Re: SALVAGE for top planets
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Re: SALVAGE for top planets
just look at every war in the history of the world...odds are the winners lost a fair amount. unless it was a big block war or there was no def irl....This is no different. either run your fleet or don't land on the suicides. it's really easy. People will find a way to exploit absolutely everything, there comes a time where the tears should just stop. quit the game or kill the exploiters.
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Re: SALVAGE for top planets
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Red calc is a red calc, but if the goal is to beat you opponent to something (planet ranks, alliance rank, gal ranks) what is important is that the other side is worse than yours. Issue being that the margins are way too low in PA now days. Reasons being in my view small tag limits, short rounds, no comeback mechanism, etc.. |
Re: SALVAGE for top planets
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And they don't, because there's a really good reason why we only care about our own losses when deciding whether to land an attack: PA is not a 1 vs. 1 game. Even if you lose less than your opponent does, there's always an alliance out there losing nothing, some of which are also in the running for #1. Any alliance that's willing to take losses to take down another alliance is essentially helping a third. It's a bad strategy. If you want more war, you have to provide incentives for people to want more war. Quote:
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Re: SALVAGE for top planets
Best incentive to war is..... ships don't count towards score. That way red calcs are not a killer
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