Using unique constraints
From tick 211 to 216 there were several planets with coords 200:4:2, would be nice to avoid that in the future.
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Re: Using unique constraints
:up:
(It was only two, btw.) |
Re: Using unique constraints
(Still a bit odd)
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Re: Using unique constraints
(No, that was in fact quite even)
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Re: Using unique constraints
There were 3 planets at tick 211.
200 4 2 "Pandemonium" "Zeus" Ter 30 14490 14490 0 200 4 2 "hilltop" "bluefish" Ter 30 14530 14530 0 200 4 2 "red" "redfish" Ter 30 14530 14530 0 |
Re: Using unique constraints
(I think you'll find I've just been proved correct)
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Re: Using unique constraints
There were only two when I finally got Cin to fix it!
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Re: Using unique constraints
in tick 211 there was 3x 200:4:2 and 2x 200:4:25
in tick 212 there was 2x of both 200:4:2 and 200:4:25 in tick 213 to 216 there was 2x 200:4:2 |
Re: Using unique constraints
Have you fixed the bug then?
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Re: Using unique constraints
it's not a bug, it's a new feature being tested
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Re: Using unique constraints
And it happens again, now there are two planets with rulername BotRuler1 och planetname BotPlanet1 =\
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Re: Using unique constraints
It's a feature, you can set multiple farm planets and hit them all at once with one single fleet. \o/
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Re: Using unique constraints
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons
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Re: Using unique constraints
Quote:
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