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-   -   Using unique constraints (https://pirate.planetarion.com/showthread.php?t=198007)

harv 5 Jul 2009 22:18

Using unique constraints
 
From tick 211 to 216 there were several planets with coords 200:4:2, would be nice to avoid that in the future.

ellonweb 5 Jul 2009 22:23

Re: Using unique constraints
 
:up:
(It was only two, btw.)

Tommy 5 Jul 2009 23:02

Re: Using unique constraints
 
(Still a bit odd)

Mzyxptlk 5 Jul 2009 23:03

Re: Using unique constraints
 
(No, that was in fact quite even)

harv 5 Jul 2009 23:04

Re: Using unique constraints
 
There were 3 planets at tick 211.

200 4 2 "Pandemonium" "Zeus" Ter 30 14490 14490 0
200 4 2 "hilltop" "bluefish" Ter 30 14530 14530 0
200 4 2 "red" "redfish" Ter 30 14530 14530 0

Tommy 5 Jul 2009 23:08

Re: Using unique constraints
 
(I think you'll find I've just been proved correct)

ellonweb 6 Jul 2009 14:02

Re: Using unique constraints
 
There were only two when I finally got Cin to fix it!

Cincinnatus 6 Jul 2009 14:54

Re: Using unique constraints
 
in tick 211 there was 3x 200:4:2 and 2x 200:4:25
in tick 212 there was 2x of both 200:4:2 and 200:4:25
in tick 213 to 216 there was 2x 200:4:2

ellonweb 6 Jul 2009 18:26

Re: Using unique constraints
 
Have you fixed the bug then?

Makhil 7 Jul 2009 02:20

Re: Using unique constraints
 
it's not a bug, it's a new feature being tested

harv 8 Sep 2009 06:38

Re: Using unique constraints
 
And it happens again, now there are two planets with rulername BotRuler1 och planetname BotPlanet1 =\

Gio2k 8 Sep 2009 10:15

Re: Using unique constraints
 
It's a feature, you can set multiple farm planets and hit them all at once with one single fleet. \o/

Cincinnatus 8 Sep 2009 10:32

Re: Using unique constraints
 
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons

Heartless 8 Sep 2009 12:40

Re: Using unique constraints
 
Quote:

Originally Posted by Cincinnatus (Post 3181625)
It seems who ever coded the botname generations didn't do that correctly and it doesn't check for existing names, something which isn't a very good idea, for very obvious reasons

Well if PA's database would be designed correctly this wouldn't be an issue.


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