A betting system to encourage helping newbies (and alliance/galmates!)
Going with the incentives for helping newbies presented in this thread, here's an idea that can be added onto the galaxy system presented there, or it can be used with the current system without adjustment.
Allow people to bet on a planet achieving a certain rank or better. Call it the universal development fund or something. You can place a bet by paying the planet's current score in resources. A bet takes the form of: I bet x:y:z will reach rank 500. If x:y:z reaches rank 500, you get paid their new score in each resource. Limits would be that you can't bet on your own planet, and you can only place a bet on a planet that is for a higher rank than the last one was for. If x:y:z has reached rank 490, and then dropped back to 550, you can't bet 510, or 500, you'd have to bet 499 or better. |
Re: A betting system to encourage helping newbies (and alliance/galmates!)
I suggested somewhere of an in-game casino type thing where players could play roulette (for example) using resources, just to keep entertainment up between ticks and also to get people to actually 'play' this game more (as opposed to logging in and doing stuff for 10 mins, then every tick afterwards check gal status for 2 mins etc). Appoco never got back to me whether this would constitute 'proper' gambling on the internet, and associated legal issues with regards to that (and minors, etc). Thus, i dont know whether providing an online gambling service is legal, but if it was, it might be worth expanding on the idea?
More specifically with your proposal, i am unsure as to how exactly this will help newbies, however i'll go off and read your other thread now. |
Re: A betting system to encourage helping newbies (and alliance/galmates!)
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But if its your galaxy only, that would be better. Curious, what are the odds? is it time based? (ie, in 1 day the planet must gain 1 more rank? is there a multiplier on the proposed winnings if you set ambitious [and thus more risky] targets, such as 200 or 500 places higher in x time?). |
Re: A betting system to encourage helping newbies (and alliance/galmates!)
[10:23:56] <Arfy|afk> Hey everyone in 1up! I've calced my attack and I'm going to move up 250 places! Everyone bet on me reaching t100!
I suppose dynamic odds like real bookmakers use could be brought in, but I honestly don't see the gains from this idea other than intra-ally 'gambling farms'. |
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Re: A betting system to encourage helping newbies (and alliance/galmates!)
So you can bet on anyone in your galaxy to move up any amount of ranks?
This won't help new players... |
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2. help them grow 3. profit! |
Re: A betting system to encourage helping newbies (and alliance/galmates!)
What bonus is there?
You know someone is going to land on roids. you bet on them to go up a few ranks. You seem to have a remarkably "free" system of betting on anyone. The best way I could see of rewarding is something like: ((rank when bet-rank achieved)/(ticks taken to achieve)^(1/2) )*resources/xp/etc |
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It is likely that most players would rise by 1 rank within a few days, ceteris paribus. Thus, all you need to do is troll through the galaxies and place a bet that their rank will increase by one, and you would gain such a massively disproportionate amount of cash it wouldnt be funny. There isnt really an incentive to get players to grow when; 1) there is no "risk premium" offered, 2) the universe is your footstool, 3) you can bet on any rank (not just in blocks of 50/100 or whatever if you are dealing with lowly ranked players). As the liklihood of a player gaining 1 more rank is exceptionally high, the payoff should be very small - ie, risk = reward. similarly, if you have a player who gets into the top 50 from rank 1000, then the likelihood of that is small, and thus the reward for getting them there should be much larger. Otherwise, betting systems collapse completely if 'everyone's a winner' etc. I like the idea that you have given. It think its exceptionally original, and if applied to players within your galaxy only it; 1) allows you to focus on a select number of players and train them up well, 2) limits the number of players that you can bet on, and thus increase the long-term importance of getting them ranked well, 3) severely reduces the liklihood of universal wide trolling for betting. All three of those reasons mean that the system is more likely to actually help the players whom you are betting on. (btw, thanks for editing and finishing the sentence - you left me hanging for a while... ;)). |
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My system means that the largest gains are from the slowest rank climbers. If I pay 100k for a newbie to get into the top500, and he does it 500 ticks from now, I get a return ~3 million (going by last round). Quote:
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Having said all that, your earlier comment (quoted above) effectively reduces the instances of that happening significantly. Quote:
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The time modifier wasn't essential, but there to reward some sort of speed in achieving your goal. Quote:
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