Chose timing of quest roids
At the moment it can happen that you have incomings and just finish 50th amp and 150th building or whatever stupid quest and the reward roids will just be lost.
I suggest to make them appear on the bonus page where you can chose when to "activate" them. |
Re: Chose timing of quest roids
When you complete a task it should have a collect button.
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+1
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Yes
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amazing idea kaiba, +1
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I like it
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Also stops people accidentally completing quests on incoming.
Selecting collect is making a conscious decision to take them. |
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+1
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Re: Chose timing of quest roids
Yes, I too like to have the choice of WHEN I can accept the rewards for a completed quest. Nothing like completing a quest while you're asleep, gain roids only have those roids taken away a few ticks later. Grrrr
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Re: Chose timing of quest roids
You know, I did think this was a great idea when I first read it, but the more I think about it, the more I think it isn't such a good idea.
The unpredictability of finishing quests because of outside factors make them more fun. The more you can claim them at certain times, the more it has the potential to make things more stale (for instance, no-one would claim the roids whilst under attack, so would just wait for all to block elsewhere and then claim on mass, meaning it makes it even more of a good idea to block, not less) |
Re: Chose timing of quest roids
I'm also not 100% sold on this idea. You already choose their timing: when you finish the quest. Don't want the reward? Don't finish the quest! You can sit on 99% pop, or 99 amps, or 49 cov ops, or HCT 1750 for a few ticks to wait for the incs to pass. Or you can just not accept the quest, then you can still do whatever you want.
[edit] And since apparently not everyone is convinced this is genuinely my opinion: let me assure you, it is. |
Re: Chose timing of quest roids
This removes half the skill of the quests, I like having to think about what I am doing and the impact that has on the rest of my game. I wouldn't want to see this feature introduced.
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Re: Chose timing of quest roids
+1 Lukey, and as mz said, when there was a quest that could give me roids at the wrong time, it was easy to delay it.
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Re: Chose timing of quest roids
make them all auto accepted...so cons and research bonus goes straight into whatever research you're currently doing.
or make them all accept when you want |
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i am in the "accept all quests at your leisure" camp. i dont think having the rewards forced on you is great, the completion the chain giving xp should be the only automated event. |
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Maybe instead, it finishes your current constructions, and adds to the bonus once they're done? You can then still add everything to your bonus by not having anything under construction, but it takes some work/timing/planning. It does seem a bit silly to force everyone who finishes a 2000 CU quest to queue up 2 FCs or lose out on at least 400 of it.
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Auto-completion of cons/research isn't a bonus - it's an unnecessary complication. |
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If you're managing your cons, surely you can manage your quests too?
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if you missed ticks because of quests you'd be in the same frustration boat as people who gained roids when they didn't want them cos of incs/research
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I just mean to say that I agree with the earlier suggestion that the res/roid bonuses should also be banked, like research and construction points, rather than auto-awarded. |
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I think its better when it cant be stored. So u can farm them gains off, before round end.
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If your research finishes, that means queuing a new one. Could you implement an infinite research queue, so that after tcik 0, you'd never have to look at it again? Sure, but then, when a research finishes, you no longer get that little jolt telling you you achieved something, and to decide on the next step. If your attacker is about to land, and the defense is a little iffy, that means hiding the correct ships in your base while leaving others outside to participate in the fight. Could you implement a system that hid the useless ships automatically? It'd be a little tricky (mostly because flak is sometimes necessary) but given a couple of afternoons, a coder could certainly get a long way there. Game are about strategy. Thinking about what to do and when to do it is an essential part of what a game is. Not everything is meant to be easy or convenient. That's what makes it a game. This particular suggestion is not really that big a deal. That's why I didn't bother posting until it became clear I was not the only one who feels this way. I do think it's a step in the wrong direction, though. A small step, but still. |
Re: Chose timing of quest roids
Well one could make the arguement you can't easilly see the progress of quests when going through them. You need to go to every corner of PA to find all the values the quests are based on.
Maybe a start could be to make it more visible in the quest section or make a quests page and thus make quest progress more visible/easier to manage? |
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Research is almost a null point anyway as the point in the game at which you get the high res bonus payout is the point at which your next queued research won't be completed in 2000 points anyway. |
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